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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-22 03:29:19 +02:00

Merge branch 'milek-dev' into gfx-work

This commit is contained in:
milek7
2018-07-18 13:51:11 +02:00
85 changed files with 3834 additions and 8300 deletions

View File

@@ -171,10 +171,15 @@ class opengl_renderer
{
return m_picksceneryitem;
}
glm::dvec3 Mouse_Position() const
{
return m_worldmousecoordinates;
}
// maintenance methods
void Update(double const Deltatime);
TSubModel const *Update_Pick_Control();
scene::basic_node const *Update_Pick_Node();
scene::basic_node *Update_Pick_Node();
glm::dvec3 Update_Mouse_Position();
// debug methods
std::string const &info_times() const;
std::string const &info_stats() const;
@@ -242,7 +247,7 @@ class opengl_renderer
void Render(scene::shape_node const &Shape, bool const Ignorerange);
void Render(TAnimModel *Instance);
bool Render(TDynamicObject *Dynamic);
bool Render(TModel3d *Model, material_data const *Material, float const Squaredistance, Math3D::vector3 const &Position, Math3D::vector3 const &Angle);
bool Render(TModel3d *Model, material_data const *Material, float const Squaredistance, Math3D::vector3 const &Position, glm::vec3 const &Angle);
bool Render(TModel3d *Model, material_data const *Material, float const Squaredistance);
void Render(TSubModel *Submodel);
void Render(TTrack *Track);
@@ -255,7 +260,7 @@ class opengl_renderer
void Render_Alpha(TTraction *Traction);
void Render_Alpha(scene::lines_node const &Lines);
bool Render_Alpha(TDynamicObject *Dynamic);
bool Render_Alpha(TModel3d *Model, material_data const *Material, float const Squaredistance, Math3D::vector3 const &Position, Math3D::vector3 const &Angle);
bool Render_Alpha(TModel3d *Model, material_data const *Material, float const Squaredistance, Math3D::vector3 const &Position, glm::vec3 const &Angle);
bool Render_Alpha(TModel3d *Model, material_data const *Material, float const Squaredistance);
void Render_Alpha(TSubModel *Submodel);
void Update_Lights(light_array &Lights);
@@ -326,12 +331,14 @@ class opengl_renderer
renderpass_config m_renderpass; // parameters for current render pass
section_sequence m_sectionqueue; // list of sections in current render pass
cell_sequence m_cellqueue;
renderpass_config m_colorpass; // parametrs of most recent color pass
renderpass_config m_shadowpass; // parametrs of most recent shadowmap pass
renderpass_config m_cabshadowpass; // parameters of most recent cab shadowmap pass
std::vector<TSubModel const *> m_pickcontrolsitems;
TSubModel const *m_pickcontrolitem{nullptr};
std::vector<scene::basic_node const *> m_picksceneryitems;
scene::basic_node const *m_picksceneryitem{nullptr};
glm::vec3 m_worldmousecoordinates { 0.f };
#ifdef EU07_USE_DEBUG_CAMERA
renderpass_config m_worldcamera; // debug item
#endif