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https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-07-22 06:59:18 +02:00
improve shaders once more
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@@ -34,7 +34,10 @@ vec3 apply_lights_sunless(vec3 fragcolor, vec3 fragnormal, vec3 texturecolor, fl
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{
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vec3 basecolor = param[0].rgb;
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fragcolor *= basecolor;
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// Cab interior: dim ambient less than the exterior path because
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// ambient is the dominant indoor illumination. 0.80 trims the
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// brightest faces without making the cab feel under-lit.
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fragcolor *= basecolor * 0.80;
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vec3 emissioncolor = basecolor * emission;
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vec3 envcolor = envmap_color(fragnormal);
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@@ -55,8 +58,8 @@ vec3 apply_lights_sunless(vec3 fragcolor, vec3 fragnormal, vec3 texturecolor, fl
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vec2 sunlight = calc_dir_light(lights[0], fragnormal);
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// Sharpen N.L for stronger contrast between lit and shaded cab
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// surfaces (matches light_common.glsl apply_lights).
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float sun_NdotL = pow(sunlight.x, 1.25);
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// surfaces (uses SUN_NDOTL_SHARPNESS from light_common.glsl).
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float sun_NdotL = pow(sunlight.x, SUN_NDOTL_SHARPNESS);
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float diffuseamount = (sun_NdotL * param[1].x) * lights[0].intensity;
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fragcolor += envcolor * reflectivity;
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float specularamount = (sunlight.y * param[1].y * specularity) * lights[0].intensity;
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