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improve shaders once more
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@@ -47,5 +47,5 @@ vec4 tonemap(vec4 x)
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// just clips HDR>1.0 at the framebuffer -> washed-out / burnt look.
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// ACES gives a smooth highlight shoulder + slight toe contrast.
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return FBOUT(vec4(ACESFilm(x.rgb), x.a));
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// return FBOUT(vec4(reinhard(x.rgb), x.a));
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//return FBOUT(vec4(reinhard(x.rgb), x.a));
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}
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