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perf(textures): with texture streaming read the data ahead of the camera instead of the whole scenery at load, drop read-ahead data unused for 5 min
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@@ -202,6 +202,7 @@ public:
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glm::vec3 m_rotationscaleangles { 0.0f, 0.0f, 0.0f };
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glm::vec3 m_rotationscalescale { 1.0f, 1.0f, 1.0f };
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bool m_rotationscalevalid { false };
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bool m_texturesprefetched { false }; // the renderer had the data of its textures read ahead (gfx.textures.streaming)
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material_data m_materialdata;
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std::string asText; // tekst dla wyświetlacza znakowego
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