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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-10-26 01:02:26 +01:00

perf(textures): with texture streaming read the data ahead of the camera instead of the whole scenery at load, drop read-ahead data unused for 5 min

This commit is contained in:
2026-10-23 23:35:02 +02:00
parent 336690ad8a
commit 794ac578de
5 changed files with 281 additions and 1 deletions

View File

@@ -43,6 +43,9 @@ struct texture_request {
int height { 0 };
int mapcount { 0 };
int blocksize { 0 };
// handed to the workers (opengl_texture::prefetch()), and when: the main thread only
bool submitted { false };
std::chrono::steady_clock::time_point submittime;
// results, written by the thread reading the data
std::vector<unsigned char> data;
bool failed { false };
@@ -90,6 +93,22 @@ public:
}
m_read.wait( lock, [ &Request ]() { return Request->done; } ); }
// bytes of the data read for a request, 0 while it isn't there yet
std::size_t read_size( texture_request const &Request ) {
std::lock_guard<std::mutex> lock( m_mutex );
return ( Request.done ? Request.data.capacity() : 0 ); }
// gives back the data read for a request, once it's there. the request can be submitted again then
bool drop( texture_request &Request ) {
std::lock_guard<std::mutex> lock( m_mutex );
if( false == Request.done ) {
return false;
}
Request.data = std::vector<unsigned char>();
Request.done = false;
Request.failed = false;
return true; }
~texture_loader() {
{
std::lock_guard<std::mutex> lock( m_mutex );
@@ -613,7 +632,8 @@ opengl_texture::load_DDS() {
request->height = data_height;
request->mapcount = data_mapcount;
request->blocksize = blockSize;
texture_loader::instance().submit( request );
// the data is read when it's going to be needed (prefetch()), or the first time the texture is made: the data of textures
// nothing draws yet would take the memory for nothing
data_components =
ddsd.ddpfPixelFormat.dwFourCC == FOURCC_DXT1 ? GL_RGB : GL_RGBA;
@@ -1096,6 +1116,8 @@ opengl_texture::complete_data() {
if( request == nullptr ) { return; }
// read right away if nothing asked for the data before
prefetch();
texture_loader::instance().wait( request );
auto const completed { std::move( request ) };
@@ -1111,6 +1133,17 @@ opengl_texture::complete_data() {
size = data.size() / 1024;
}
// has a worker thread read the data of the texture, if it's waiting for that
void
opengl_texture::prefetch() {
if( ( request == nullptr ) || ( true == request->submitted ) ) { return; }
request->submitted = true;
request->submittime = std::chrono::steady_clock::now();
texture_loader::instance().submit( request );
}
// releases resources allocated on the opengl end, storing local copy if requested
void
opengl_texture::release() {
@@ -1424,6 +1457,7 @@ texture_manager::mark_as_needed( texture_handle const Texture, bool const Near )
// the vehicle came back, the texture is read again before it's drawn (in the background with gfx.textures.streaming)
texture.reload_on_use = false;
texture.load();
texture.prefetch();
}
}
else if( needed == resource_timestamp() ) {
@@ -1499,10 +1533,59 @@ texture_manager::memory() const {
++result.gpu.count;
result.gpu.bytes += static_cast<std::uint64_t>( texture.first->size ) * 1024;
}
if( texture.first->request != nullptr ) {
auto const &request { *texture.first->request };
if( false == request.submitted ) {
++result.waiting;
}
else if( auto const size { texture_loader::instance().read_size( request ) }; size > 0 ) {
++result.readahead.count;
result.readahead.bytes += size;
}
else {
++result.reading;
}
}
}
return result;
}
// has the data of a texture read, if it's waiting for that
void
texture_manager::prefetch( texture_handle const Texture ) {
if( ( Texture <= 0 )
|| ( Texture >= static_cast<texture_handle>( m_textures.size() ) ) ) {
return;
}
m_textures[ Texture ].first->prefetch();
}
// gives back the data read for textures which nothing drew within the specified time since it was asked for. it's read again when
// a texture is needed
std::size_t
texture_manager::drop_read_ahead( std::chrono::steady_clock::duration const Age ) {
auto const now { std::chrono::steady_clock::now() };
std::size_t count { 0 };
for( auto const &texture : m_textures ) {
if( ( texture.first == nullptr )
|| ( texture.first->request == nullptr ) ) {
continue;
}
auto &request { *texture.first->request };
if( ( false == request.submitted )
|| ( now - request.submittime < Age ) ) {
continue;
}
if( true == texture_loader::instance().drop( request ) ) {
request.submitted = false;
++count;
}
}
return count;
}
// debug performance string
std::string
texture_manager::info() const {