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Changes in camera shaking, and others:
clatter sounds, csm stage boundaries, particles physics and hiding log panel when in launcher mode.
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2
DynObj.h
2
DynObj.h
@@ -790,7 +790,7 @@ public:
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struct baseshake_config {
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Math3D::vector3 angle_scale { 0.05, 0.0, 0.1 }; // roll, yaw, pitch
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Math3D::vector3 jolt_scale { 0.2, 0.2, 0.1 };
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double jolt_limit { 0.15 };
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double jolt_limit { 2.0f };
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} BaseShake;
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struct engineshake_config {
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float scale { 2.f };
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