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use vr hiddenarea mask
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@@ -12,6 +12,7 @@ public:
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};
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virtual viewport_proj_config get_proj_config(eye_e) = 0;
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virtual TModel3d* get_hiddenarea_mesh(eye_e) = 0;
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virtual glm::ivec2 get_target_size() = 0;
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virtual void begin_frame() = 0;
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virtual void submit(eye_e, opengl_texture*) = 0;
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