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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-19 11:09:19 +02:00

milek7/sim branch network code import

This commit is contained in:
tmj-fstate
2020-02-16 03:03:17 +01:00
parent 2ce3091e8f
commit 7a0c89f508
56 changed files with 2609 additions and 426 deletions

166
Train.cpp
View File

@@ -381,6 +381,9 @@ TTrain::commandhandler_map const TTrain::m_commandhandlers = {
{ user_command::generictoggle7, &TTrain::OnCommand_generictoggle },
{ user_command::generictoggle8, &TTrain::OnCommand_generictoggle },
{ user_command::generictoggle9, &TTrain::OnCommand_generictoggle },
{ user_command::vehiclemoveforwards, &TTrain::OnCommand_vehiclemoveforwards },
{ user_command::vehiclemovebackwards, &TTrain::OnCommand_vehiclemovebackwards },
{ user_command::vehicleboost, &TTrain::OnCommand_vehicleboost },
{ user_command::springbraketoggle, &TTrain::OnCommand_springbraketoggle },
{ user_command::springbrakeenable, &TTrain::OnCommand_springbrakeenable },
{ user_command::springbrakedisable, &TTrain::OnCommand_springbrakedisable },
@@ -5582,14 +5585,15 @@ void TTrain::OnCommand_cabchangeforward( TTrain *Train, command_data const &Comm
end::rear ) };
if( TestFlag( Train->DynamicObject->MoverParameters->Couplers[ exitdirection ].CouplingFlag, coupling::gangway ) ) {
// przejscie do nastepnego pojazdu
Global.changeDynObj = (
auto *targetvehicle = (
exitdirection == end::front ?
Train->DynamicObject->PrevConnected() :
Train->DynamicObject->NextConnected() );
Global.changeDynObj->MoverParameters->CabOccupied = (
targetvehicle->MoverParameters->CabOccupied = (
Train->DynamicObject->MoverParameters->Neighbours[ exitdirection ].vehicle_end ?
-1 :
1 );
Train->MoveToVehicle( targetvehicle );
}
}
// HACK: match consist door permit state with the preset in the active cab
@@ -5615,14 +5619,15 @@ void TTrain::OnCommand_cabchangebackward( TTrain *Train, command_data const &Com
end::rear ) };
if( TestFlag( Train->DynamicObject->MoverParameters->Couplers[ exitdirection ].CouplingFlag, coupling::gangway ) ) {
// przejscie do nastepnego pojazdu
Global.changeDynObj = (
auto *targetvehicle = (
exitdirection == end::front ?
Train->DynamicObject->PrevConnected() :
Train->DynamicObject->NextConnected() );
Global.changeDynObj->MoverParameters->CabOccupied = (
targetvehicle->MoverParameters->CabOccupied = (
Train->DynamicObject->MoverParameters->Neighbours[ exitdirection ].vehicle_end ?
-1 :
1 );
Train->MoveToVehicle( targetvehicle );
}
}
// HACK: match consist door permit state with the preset in the active cab
@@ -5632,6 +5637,38 @@ void TTrain::OnCommand_cabchangebackward( TTrain *Train, command_data const &Com
}
}
void TTrain::OnCommand_vehiclemoveforwards(TTrain *Train, const command_data &Command) {
if (Command.action == GLFW_RELEASE || !DebugModeFlag)
return;
Train->DynamicObject->move_set(100.0);
}
void TTrain::OnCommand_vehiclemovebackwards(TTrain *Train, const command_data &Command) {
if (Command.action == GLFW_RELEASE || !DebugModeFlag)
return;
Train->DynamicObject->move_set(-100.0);
}
void TTrain::OnCommand_vehicleboost(TTrain *Train, const command_data &Command) {
if (Command.action == GLFW_RELEASE || !DebugModeFlag)
return;
double boost = Command.param1 != 0.0 ? Command.param1 : 2.78;
TDynamicObject *d = Train->DynamicObject;
while( d ) {
d->MoverParameters->V += d->DirectionGet() * boost;
d = d->Next(); // pozostałe też
}
d = Train->DynamicObject->Prev();
while( d ) {
d->MoverParameters->V += d->DirectionGet() * boost;
d = d->Prev(); // w drugą stronę też
}
}
// cab movement update, fixed step part
void TTrain::UpdateCab() {
@@ -5720,7 +5757,7 @@ bool TTrain::Update( double const Deltatime )
command_data commanddata;
// NOTE: currently we're only storing commands for local vehicle and there's no id system in place,
// so we're supplying 'default' vehicle id of 0
while( simulation::Commands.pop( commanddata, static_cast<std::size_t>( command_target::vehicle ) | 0 ) ) {
while( simulation::Commands.pop( commanddata, static_cast<std::size_t>( command_target::vehicle ) | id() ) ) {
auto lookup = m_commandhandlers.find( commanddata.command );
if( lookup != m_commandhandlers.end() ) {
@@ -7829,6 +7866,95 @@ void TTrain::DynamicSet(TDynamicObject *d)
}
};
void
TTrain::MoveToVehicle(TDynamicObject *target) {
// > Ra: to nie może być tak robione, to zbytnia proteza jest
// indeed, too much hacks...
// TODO: cleanup
TTrain *target_train = simulation::Trains.find(target->name());
if (target_train) {
// let's try to destroy this TTrain and move to already existing one
if (!Dynamic()->Mechanik || !Dynamic()->Mechanik->AIControllFlag) {
// tylko jeśli ręcznie prowadzony
// jeśli prowadzi AI, to mu nie robimy dywersji!
Occupied()->CabDeactivisation();
Occupied()->CabOccupied = 0;
Occupied()->BrakeLevelSet(Occupied()->Handle->GetPos(bh_NP)); //rozwala sterowanie hamulcem GF 04-2016
Dynamic()->MechInside = false;
Dynamic()->Controller = AIdriver;
Dynamic()->bDisplayCab = false;
Dynamic()->ABuSetModelShake( {} );
Dynamic()->Mechanik->MoveTo(target);
target_train->Occupied()->LimPipePress = target_train->Occupied()->PipePress;
target_train->Occupied()->CabActivisation(); // załączenie rozrządu (wirtualne kabiny)
target_train->Dynamic()->MechInside = true;
target_train->Dynamic()->Controller = Humandriver;
} else {
target_train->Dynamic()->bDisplayCab = false;
target_train->Dynamic()->ABuSetModelShake( {} );
}
target_train->Dynamic()->bDisplayCab = true;
target_train->Dynamic()->ABuSetModelShake( {} ); // zerowanie przesunięcia przed powrotem?
// potentially move player
if (simulation::Train == this) {
simulation::Train = target_train;
}
// delete this TTrain
pending_delete = true;
} else {
// move this TTrain to other dynamic
// remove TTrain from global list, we're going to change dynamic anyway
simulation::Trains.detach(Dynamic()->name());
if (!Dynamic()->Mechanik || !Dynamic()->Mechanik->AIControllFlag) {
// tylko jeśli ręcznie prowadzony
// jeśli prowadzi AI, to mu nie robimy dywersji!
Occupied()->CabDeactivisation();
Occupied()->CabOccupied = 0;
Occupied()->BrakeLevelSet(Occupied()->Handle->GetPos(bh_NP)); //rozwala sterowanie hamulcem GF 04-2016
Dynamic()->MechInside = false;
Dynamic()->Controller = AIdriver;
Dynamic()->bDisplayCab = false;
Dynamic()->ABuSetModelShake( {} );
Dynamic()->Mechanik->MoveTo(target);
DynamicSet(target);
Occupied()->LimPipePress = Occupied()->PipePress;
Occupied()->CabActivisation(); // załączenie rozrządu (wirtualne kabiny)
Dynamic()->MechInside = true;
Dynamic()->Controller = Humandriver;
} else {
Dynamic()->bDisplayCab = false;
Dynamic()->ABuSetModelShake( {} );
DynamicSet(target);
}
InitializeCab(
Occupied()->CabActive,
Dynamic()->asBaseDir + Occupied()->TypeName + ".mmd" );
Dynamic()->bDisplayCab = true;
Dynamic()->ABuSetModelShake( {} ); // zerowanie przesunięcia przed powrotem?
// add it back with updated dynamic name
simulation::Trains.insert(this);
}
}
// checks whether specified point is within boundaries of the active cab
bool
TTrain::point_inside( Math3D::vector3 const Point ) const {
@@ -9106,3 +9232,33 @@ bool TTrain::initialize_gauge(cParser &Parser, std::string const &Label, int con
return true;
}
uint16_t TTrain::id() {
if (vid == 0) {
vid = ++simulation::prev_train_id;
WriteLog("net: assigning id " + std::to_string(vid) + " to vehicle " + Dynamic()->name(), logtype::net);
}
return vid;
}
void train_table::update(double dt)
{
for (TTrain *train : m_items) {
if (!train)
continue;
train->Update(dt);
if (train->pending_delete) {
purge(train->Dynamic()->name());
if (simulation::Train == train)
simulation::Train = nullptr;
}
// for single-player destroy non-player trains
if (simulation::Train != train
&& Global.network_servers.empty() && !Global.network_client) {
purge(train->Dynamic()->name());
}
}
}