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build 1020: error fixes and backward compatibility improvements
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@@ -103,7 +103,7 @@ bool TSegment::Init( Math3D::vector3 &NewPoint1, Math3D::vector3 NewCPointOut, M
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fStep = fNewStep;
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if (fLength <= 0) {
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ErrorLog( "Bad geometry: zero length spline \"" + pOwner->name() + "\" (location: " + to_string( glm::dvec3{ Point1 } ) + ")" );
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ErrorLog( "Bad track: zero length spline \"" + pOwner->name() + "\" (location: " + to_string( glm::dvec3{ Point1 } ) + ")" );
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fLength = 0.01; // crude workaround TODO: fix this properly
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/*
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return false; // zerowe nie mogą być
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@@ -205,7 +205,7 @@ double TSegment::GetTFromS(double const s) const
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// Newton's method failed. If this happens, increase iterations or
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// tolerance or integration accuracy.
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// return -1; //Ra: tu nigdy nie dojdzie
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ErrorLog( "Bad geometry: shape estimation failed for spline \"" + pOwner->name() + "\" (location: " + to_string( glm::dvec3{ Point1 } ) + ")" );
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ErrorLog( "Bad track: shape estimation failed for spline \"" + pOwner->name() + "\" (location: " + to_string( glm::dvec3{ Point1 } ) + ")" );
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// MessageBox(0,"Too many iterations","GetTFromS",MB_OK);
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return fTime;
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};
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