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refactor(editor): drop unused editor state and vertical leftovers of the route design
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@@ -472,7 +472,6 @@ class editor_mode : public application_mode
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void render_path_parameters(TTrack &Track);
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void render_straight_ui();
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track_tab m_track_tab{track_tab::straights};
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int m_track_tab_request{-1};
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void delete_selected_track();
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void start_straight_gesture(int const Tool);
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void finish_straight_gesture();
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@@ -575,7 +574,6 @@ class editor_mode : public application_mode
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std::vector<infra::binding> m_bindings;
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std::vector<std::pair<scene::layer_handle, std::string>> m_bindings_unresolved; // lines kept as they are
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bool m_bindings_loaded{false};
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bool m_bindings_changed{false};
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std::vector<infra::object_state> m_infra_buffer; // states of the objects before the change in progress
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bool m_infra_suspended{false};
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void infra_hooks();
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