mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-10-17 07:29:20 +02:00
Editor terrain: area fill with blurred or sharp edge, texture rotation
This commit is contained in:
@@ -216,6 +216,8 @@ void editor_mode::work_area_tools(std::vector<tool_button> &Buttons)
|
||||
Buttons.push_back({icon::count, STR_C("Point spacing"), nullptr, STR_C("LMB selects the clicked chunk, Ctrl+LMB adds one or takes it away; the tool options convert the point spacing of the selected"),
|
||||
chosen(terrain_tool::spacing), choose(terrain_tool::spacing)});
|
||||
Buttons.push_back({icon::area_fill, STR_C("Water"), nullptr, STR_C("LMB adds a point of the outline of a body of water, Shift+LMB takes the last one back"), chosen(terrain_tool::water), choose(terrain_tool::water)});
|
||||
Buttons.push_back({icon::count, STR_C("Fill"), nullptr, STR_C("LMB adds a point of the outline of an area to fill with a material, Shift+LMB takes the last one back"), chosen(terrain_tool::fill),
|
||||
choose(terrain_tool::fill)});
|
||||
Buttons.push_back({icon::joints, STR_C("Restore"), nullptr, STR_C("LMB takes back the touch-ups made over the tracks: the terrain returns to the shape the tracks give it"), chosen(terrain_tool::restore),
|
||||
choose(terrain_tool::restore)});
|
||||
auto const orthophoto{m_orthophoto.enabled()};
|
||||
|
||||
Reference in New Issue
Block a user