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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-10-17 01:39:20 +02:00

Editor terrain: area fill with blurred or sharp edge, texture rotation

This commit is contained in:
2026-10-10 17:35:52 +02:00
parent 63302c1ace
commit 7b9eaf1ccb
11 changed files with 255 additions and 27 deletions

View File

@@ -289,6 +289,10 @@ material_handle opengl33_terrain_materials::make(material_handle const Reuse, st
table[i * 4 + 2] = layer.normalmap ? 1.f : 0.f;
table[i * 4 + 3] = layer.specgloss ? 1.f : 0.f;
table[(max_layers + i) * 4 + 0] = layer.reflection;
// the textures turned by the layer of the chunk (the same material can be turned differently in another layer)
auto const angle{glm::radians(static_cast<double>(Layers[i].rotation))};
table[(max_layers + i) * 4 + 1] = static_cast<float>(std::cos(angle));
table[(max_layers + i) * 4 + 2] = static_cast<float>(std::sin(angle));
}
bind_for_upload(m_textures.texture(entry.table));
::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, static_cast<GLsizei>(max_layers), 2, 0, GL_RGBA, GL_FLOAT, table.data());

View File

@@ -28,6 +28,7 @@ struct terrain_layer
{
material_handle material{null_handle};
float size{0.f};
float rotation{0.f}; // degrees the textures are turned by
};
} // namespace gfx