build 191212. gamepad input configuration support, minor bug fixes

This commit is contained in:
tmj-fstate
2019-12-15 16:48:55 +01:00
parent a54924c48d
commit 7c43f80ccf
12 changed files with 427 additions and 240 deletions

View File

@@ -61,6 +61,7 @@ struct opengl_texture {
GLenum target = GL_TEXTURE_2D;
static std::array<GLuint, gl::MAX_TEXTURES + 2> units;
static GLint m_activeunit;
private:
// methods
@@ -96,8 +97,6 @@ private:
static std::unordered_map<GLint, int> precompressed_formats;
static std::unordered_map<GLint, GLint> drivercompressed_formats;
static std::unordered_map<GLint, std::unordered_map<GLint, GLint>> mapping;
static GLint m_activeunit;
};
typedef int texture_handle;
@@ -108,8 +107,6 @@ public:
texture_manager();
~texture_manager() { delete_textures(); }
void
assign_units( GLint const Helper, GLint const Shadows, GLint const Normals, GLint const Diffuse );
// activates specified texture unit
void
unit( GLint const Textureunit );
@@ -141,11 +138,6 @@ private:
typedef std::unordered_map<std::string, std::size_t> index_map;
struct texture_unit {
GLint unit { 0 };
texture_handle texture { null_handle }; // current (most recently bound) texture
};
// methods:
// checks whether specified texture is in the texture bank. returns texture id, or npos.
texture_handle
@@ -161,8 +153,6 @@ private:
texturetimepointpair_sequence m_textures;
index_map m_texturemappings;
garbage_collector<texturetimepointpair_sequence> m_garbagecollector { m_textures, 600, 60, "texture" };
std::array<texture_unit, 4> m_units;
GLint m_activeunit { 0 };
};
// reduces provided data image to half of original size, using basic 2x2 average