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build 191212. gamepad input configuration support, minor bug fixes

This commit is contained in:
tmj-fstate
2019-12-15 16:48:55 +01:00
parent a54924c48d
commit 7c43f80ccf
12 changed files with 427 additions and 240 deletions

View File

@@ -16,7 +16,7 @@ class gamepad_input {
public:
// constructors
gamepad_input();
gamepad_input() = default;
// methods
// checks state of the controls and sends issued commands
@@ -27,6 +27,7 @@ public:
private:
// types
/*
enum gamepad_button {
a,
b,
@@ -51,34 +52,43 @@ private:
lefttrigger,
righttrigger
};
enum class control_mode {
entity = -1,
vehicle_mastercontroller,
vehicle_trainbrake,
vehicle_secondarycontroller,
vehicle_independentbrake
*/
enum class input_type {
threestate, // two commands, mapped to positive and negative axis value respectively; press and release events on state change
impulse, // one command; press event when set, release when cleared
value, // one command; press event, axis value passed as specified param (stored as second 'user_command')
value_invert // the passed value is additionally multiplied by -1
};
typedef std::vector<float> float_sequence;
typedef std::vector<char> char_sequence;
typedef std::vector< std::pair< user_command, user_command > > commandpair_sequence;
struct input_button {
unsigned char state; // last polled state
int mode; // associated control mode
user_command binding; // associated command
};
struct input_axis {
float state; // last polled state
float accumulator; // multipurpose helper variable
std::unordered_map< int, std::tuple< input_type, user_command, user_command > > bindings; // associated commands for respective modes
};
using inputbutton_sequence = std::vector<input_button>;
using inputaxis_sequence = std::vector<input_axis>;
// methods
void on_button( gamepad_button const Button, int const Action );
void process_axes( glm::vec2 Leftstick, glm::vec2 const &Rightstick, glm::vec2 const &Triggers );
void process_mode( float const Value, std::uint16_t const Recipient );
bool recall_bindings();
void bind( std::vector< std::reference_wrapper<user_command> > &Targets, cParser &Input, std::unordered_map<std::string, user_command> const &Translator, std::string const Point );
void on_button( int const Button, int const Action );
void process_axes();
// members
command_relay m_relay;
float_sequence m_axes;
char_sequence m_buttons;
inputbutton_sequence m_inputbuttons;
inputaxis_sequence m_inputaxes;
int m_deviceid{ -1 };
control_mode m_mode{ control_mode::entity };
commandpair_sequence m_modecommands; // sets of commands issued depending on the active control mode
int m_mode{ -1 }; // currently active control mode
float m_deadzone{ 0.15f }; // TODO: allow to configure this
glm::vec2 m_leftstick;
glm::vec2 m_rightstick;
glm::vec2 m_triggers;
double m_modeaccumulator{ 0.0 }; // used to throttle command input rate for vehicle controls
// double m_modeaccumulator{ 0.0 }; // used to throttle command input rate for vehicle controls
std::unordered_map< user_command, std::tuple<double, double> > m_lastcommandparams; // cached parameters for last issued command of given type
};
//---------------------------------------------------------------------------