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build 191212. gamepad input configuration support, minor bug fixes
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@@ -307,10 +307,10 @@ private:
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double m_environmentupdatetime { 0.0 }; // time of the most recent environment map update
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glm::dvec3 m_environmentupdatelocation; // coordinates of most recent environment map update
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int m_helpertextureunit { GL_TEXTURE0 };
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int m_shadowtextureunit { GL_TEXTURE1 };
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int m_normaltextureunit { GL_TEXTURE2 };
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int m_diffusetextureunit{ GL_TEXTURE3 };
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int m_helpertextureunit { 0 };
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int m_shadowtextureunit { 1 };
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int m_normaltextureunit { 2 };
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int m_diffusetextureunit{ 3 };
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units_state m_unitstate;
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unsigned int m_framestamp; // id of currently rendered gfx frame
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