diff --git a/EU07.bpr b/EU07.bpr index 8c547f2a..4d6169e2 100644 --- a/EU07.bpr +++ b/EU07.bpr @@ -60,7 +60,7 @@ AutoIncBuild=0 MajorVer=16 MinorVer=0 Release=1173 -Build=477 +Build=478 Debug=1 PreRelease=0 Special=0 @@ -72,7 +72,7 @@ CodePage=1250 [Version Info Keys] CompanyName=EU07 Team FileDescription=MaSzyna EU07-424 -FileVersion=16.0.1173.477 +FileVersion=16.0.1173.478 InternalName=DP+SPKS+asynch+python LegalCopyright= LegalTrademarks= diff --git a/EU07.res b/EU07.res index 4c2d29ab..b826ec23 100644 Binary files a/EU07.res and b/EU07.res differ diff --git a/Globals.cpp b/Globals.cpp index 0479b6b1..175bfb07 100644 --- a/Globals.cpp +++ b/Globals.cpp @@ -49,9 +49,9 @@ double Global::fLuminance = 1.0; // jasno int Global::iReCompile = 0; // zwiększany, gdy trzeba odświeżyć siatki HWND Global::hWnd = NULL; // uchwyt okna int Global::iCameraLast = -1; -AnsiString Global::asRelease = "16.0.1172.477"; +AnsiString Global::asRelease = "16.0.1172.478"; AnsiString Global::asVersion = - "Compilation 2016-06-10, release " + Global::asRelease + "."; // tutaj, bo wysyłany + "Compilation 2016-06-23, release " + Global::asRelease + "."; // tutaj, bo wysyłany int Global::iViewMode = 0; // co aktualnie widać: 0-kabina, 1-latanie, 2-sprzęgi, 3-dokumenty int Global::iTextMode = 0; // tryb pracy wyświetlacza tekstowego int Global::iScreenMode[12] = {0, 0, 0, 0, 0, 0, diff --git a/Train.cpp b/Train.cpp index 1e969b67..d4452626 100644 --- a/Train.cpp +++ b/Train.cpp @@ -459,7 +459,10 @@ void TTrain::OnKeyDown(int cKey) if (mvOccupied->BatterySwitch(true)) // bateria potrzebna np. do zapalenia świateł { dsbSwitch->Play(0, 0, 0); - SetLights(); + if (mvOccupied->LightsPosNo > 0) + { + SetLights(); + } if (TestFlag(mvOccupied->SecuritySystem.SystemType, 2)) // Ra: znowu w kabinie jest coś, co być nie powinno! { diff --git a/World.cpp b/World.cpp index 441bcd4a..8582f2a1 100644 --- a/World.cpp +++ b/World.cpp @@ -1552,7 +1552,7 @@ bool TWorld::Update() glDisable(GL_FOG); //glColor4f(0.15f, 0.15f, 0.15f, 0.25f); glBindTexture(GL_TEXTURE_2D, light); // Select our texture - float ddl = (0.15*Global::diffuseDayLight[0]+0.295*Global::diffuseDayLight[1]+0.055*Global::diffuseDayLight[2]); //0.24:0 + //float ddl = (0.15*Global::diffuseDayLight[0]+0.295*Global::diffuseDayLight[1]+0.055*Global::diffuseDayLight[2]); //0.24:0 glBegin(GL_QUADS); float fSmudge = Train->Dynamic()->MoverParameters->DimHalf.y + 7; // gdzie zaczynać smugę if (Train->Controlled()->iLights[0] & 21) @@ -1561,7 +1561,7 @@ bool TWorld::Update() { float z = i * i * i * 0.01f;//25/4; //float C = (36 - i*0.5)*0.005*(1.5 - sqrt(ddl)); - float C = (36 - i*0.5)*0.005*sqrt((1/sqrt(ddl+0.015))-1); + float C = (36 - i*0.5)*0.005*sqrt((1/sqrt(Global::fLuminance+0.015))-1); glColor4f(C, C, C, 0.25f); glTexCoord2f(0, 0); glVertex3f(-10 / 2 - 2 * i / 4, 6.0 + 0.3*z, 13 + 1.7*z / 3); glTexCoord2f(1, 0); glVertex3f(10 / 2 + 2 * i / 4, 6.0 + 0.3*z, 13 + 1.7*z / 3); @@ -1574,7 +1574,7 @@ bool TWorld::Update() for (int i = 15; i <= 35; i++) { float z = i * i * i * 0.01f;//25/4; - float C = (36 - i*0.5)*0.005*sqrt((1/sqrt(ddl+0.015))-1); + float C = (36 - i*0.5)*0.005*sqrt((1/sqrt(Global::fLuminance+0.015))-1); glColor4f(C, C, C, 0.25f); glTexCoord2f(0, 0); glVertex3f(10 / 2 + 2 * i / 4, 6.0 + 0.3*z, -13 - 1.7*z / 3); glTexCoord2f(1, 0); glVertex3f(-10 / 2 - 2 * i / 4, 6.0 + 0.3*z, -13 - 1.7*z / 3);