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Merge branch 'master' into gfx-work
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@@ -44,6 +44,9 @@ private:
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bool
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deserialize_mapping( cParser &Input, int const Priority, bool const Loadnow );
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void log_error(const std::string &str);
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// extracts name of the sound file from provided data stream
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std::string
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deserialize_filename( cParser &Input );
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// members
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// priorities for textures, shader, opacity
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