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improve nearest track-point search
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@@ -131,7 +131,10 @@ public:
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return ( fTsBuffer.empty() ? 1 : iSegCount ); };
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void
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render_lines(std::vector<gfx::basic_vertex> &out, float quality) const;
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render_lines(std::vector<gfx::basic_vertex> &out, float quality = 1.0f) const;
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glm::vec3
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get_nearest_point(const glm::dvec3 &point, float quality = 1.0f) const;
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};
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//---------------------------------------------------------------------------
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