mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-11-07 01:32:58 +01:00
Make the material shaders physically based
This commit is contained in:
@@ -158,7 +158,7 @@ void main() {
|
||||
vec3 fragnormal = normalize(f_normal);
|
||||
float reflectivity = param[1].z;
|
||||
float specularity = (tex_color.r + tex_color.g + tex_color.b) * 0.5;
|
||||
glossiness = abs(param[1].w);
|
||||
legacy_gloss();
|
||||
|
||||
fragcolor = apply_lights(fragcolor, fragnormal, tex_color.rgb, reflectivity, specularity, shadow_tone);
|
||||
vec4 color = vec4(fragcolor, tex_color.a * alpha_mult);
|
||||
|
||||
Reference in New Issue
Block a user