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fix(editor): a signal goes to the other side of the track and turns around
Dragging a standing signal over the track takes it to the other side; the side used to come from where the signal stood, so it never crossed. The selected signal gets "To the other side" and "Turn around": the first mirrors it over the axis facing the same trains, the second turns it to the trains of the other direction and moves its event to the other event list of the path. Either one swaps a head leaning to the track for its counterpart, and an include keeps the template its directive names, so undo brings the old file back too.
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@@ -1090,13 +1090,17 @@ std::string node_layers::directive(instance_handle const Instance) const
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}
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// replaces the directive of specified include, the scenery file receives it on save
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bool node_layers::modify(instance_handle const Instance, std::string const &Directive)
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bool node_layers::modify(instance_handle const Instance, std::string const &Directive, std::string const &File)
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{
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if (false == tracked(Instance) || m_instances[Instance - 1].dead || Directive.empty())
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{
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return false;
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}
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m_instances[Instance - 1].directive = Directive;
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if (false == File.empty())
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{
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m_instances[Instance - 1].file = &(*m_templates.emplace(File).first);
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}
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return true;
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}
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