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Rewrite #includes to use explicit subdirectory paths
Co-authored-by: Hirek193 <23196899+Hirek193@users.noreply.github.com>
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@@ -8,18 +8,18 @@ http://mozilla.org/MPL/2.0/.
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*/
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#include "stdafx.h"
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#include "editoruipanels.h"
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#include "scenenodegroups.h"
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#include "application/editoruipanels.h"
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#include "scene/scenenodegroups.h"
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#include "Globals.h"
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#include "Camera.h"
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#include "AnimModel.h"
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#include "Track.h"
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#include "Event.h"
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#include "MemCell.h"
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#include "editoruilayer.h"
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#include "renderer.h"
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#include "utilities.h"
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#include "utilities/Globals.h"
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#include "vehicle/Camera.h"
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#include "model/AnimModel.h"
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#include "world/Track.h"
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#include "world/Event.h"
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#include "world/MemCell.h"
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#include "application/editoruilayer.h"
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#include "rendering/renderer.h"
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#include "utilities/utilities.h"
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void itemproperties_panel::update(scene::basic_node const *Node)
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{
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