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Rewrite #includes to use explicit subdirectory paths
Co-authored-by: Hirek193 <23196899+Hirek193@users.noreply.github.com>
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@@ -1,8 +1,8 @@
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#include "stdafx.h"
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#include "framebuffer.h"
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#include "Logs.h"
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#include "utilities.h"
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#include "utilities/Logs.h"
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#include "utilities/utilities.h"
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gl::framebuffer::framebuffer()
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{
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@@ -3,7 +3,7 @@
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#include "object.h"
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#include "bindable.h"
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#include "renderbuffer.h"
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#include "Texture.h"
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#include "model/Texture.h"
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#include "cubemap.h"
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namespace gl
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@@ -1,7 +1,7 @@
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#pragma once
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#include "ubo.h"
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#include "Globals.h"
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#include "utilities/Globals.h"
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namespace gl
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{
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@@ -3,7 +3,7 @@
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#include "shader.h"
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#include "vao.h"
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#include "framebuffer.h"
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#include "Texture.h"
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#include "model/Texture.h"
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namespace gl
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{
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@@ -1,6 +1,6 @@
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#include "stdafx.h"
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#include "query.h"
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#include "Globals.h"
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#include "utilities/Globals.h"
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gl::query::query(targets target)
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: target(target)
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@@ -4,7 +4,7 @@
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#include <sstream>
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#include "shader.h"
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#include "glsl_common.h"
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#include "Logs.h"
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#include "utilities/Logs.h"
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inline bool strcend(std::string const &value, std::string const &ending)
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{
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