mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-03-22 15:05:03 +01:00
Rewrite #includes to use explicit subdirectory paths
Co-authored-by: Hirek193 <23196899+Hirek193@users.noreply.github.com>
This commit is contained in:
@@ -8,7 +8,7 @@ http://mozilla.org/MPL/2.0/.
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*/
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#include "stdafx.h"
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#include "frustum.h"
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#include "rendering/frustum.h"
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void
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cFrustum::calculate() {
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@@ -9,8 +9,8 @@ http://mozilla.org/MPL/2.0/.
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#pragma once
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#include "Float3d.h"
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#include "dumb3d.h"
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#include "utilities/Float3d.h"
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#include "utilities/dumb3d.h"
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inline std::vector<glm::vec4> const ndcfrustumshapepoints //
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{
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@@ -8,12 +8,12 @@ http://mozilla.org/MPL/2.0/.
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*/
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#include "stdafx.h"
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#include "geometrybank.h"
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#include "vertex.h"
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#include "rendering/geometrybank.h"
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#include "model/vertex.h"
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#include "sn_utils.h"
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#include "Logs.h"
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#include "Globals.h"
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#include "scene/sn_utils.h"
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#include "utilities/Logs.h"
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#include "utilities/Globals.h"
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namespace gfx {
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@@ -9,7 +9,7 @@ http://mozilla.org/MPL/2.0/.
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#pragma once
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#include "ResourceManager.h"
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#include "model/ResourceManager.h"
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struct world_vertex;
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@@ -9,7 +9,7 @@ http://mozilla.org/MPL/2.0/.
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#pragma once
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#include "color.h"
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#include "utilities/color.h"
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// a simple light source, either omni- or directional
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struct basic_light {
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@@ -14,8 +14,8 @@ http://mozilla.org/MPL/2.0/.
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*/
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#include "stdafx.h"
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#include "lightarray.h"
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#include "DynObj.h"
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#include "rendering/lightarray.h"
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#include "vehicle/DynObj.h"
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void
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light_array::insert( TDynamicObject const *Owner ) {
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@@ -1,6 +1,6 @@
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#pragma once
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#include "Classes.h"
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#include "utilities/Classes.h"
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// collection of virtual light sources present in the scene
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// used by the renderer to determine most suitable placement for actual light sources during render
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@@ -1,5 +1,5 @@
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#include "stdafx.h"
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#include "nullrenderer.h"
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#include "rendering/nullrenderer.h"
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std::unique_ptr<gfx_renderer> null_renderer::create_func()
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{
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@@ -4,10 +4,10 @@
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#pragma once
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#include "Texture.h"
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#include "geometrybank.h"
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#include "material.h"
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#include "renderer.h"
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#include "model/Texture.h"
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#include "rendering/geometrybank.h"
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#include "model/material.h"
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#include "rendering/renderer.h"
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#include "stdafx.h"
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#include <glm/fwd.hpp>
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#include <stdexcept>
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@@ -8,9 +8,9 @@ http://mozilla.org/MPL/2.0/.
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*/
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#include "stdafx.h"
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#include "opengl33geometrybank.h"
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#include "rendering/opengl33geometrybank.h"
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#include "Logs.h"
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#include "utilities/Logs.h"
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namespace gfx {
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@@ -9,7 +9,7 @@ http://mozilla.org/MPL/2.0/.
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#pragma once
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#include "geometrybank.h"
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#include "rendering/geometrybank.h"
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#include "gl/buffer.h"
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#include "gl/vao.h"
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@@ -9,7 +9,7 @@ http://mozilla.org/MPL/2.0/.
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#include "stdafx.h"
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#include "opengl33light.h"
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#include "rendering/opengl33light.h"
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void opengl33_light::apply_intensity(float const Factor) {
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@@ -9,7 +9,7 @@ http://mozilla.org/MPL/2.0/.
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#pragma once
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#include "light.h"
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#include "rendering/light.h"
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struct opengl33_light : public basic_light {
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@@ -8,12 +8,12 @@ http://mozilla.org/MPL/2.0/.
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*/
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#include "stdafx.h"
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#include "opengl33particles.h"
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#include "rendering/opengl33particles.h"
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#include "particles.h"
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#include "openglcamera.h"
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#include "simulation.h"
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#include "simulationenvironment.h"
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#include "rendering/particles.h"
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#include "rendering/openglcamera.h"
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#include "simulation/simulation.h"
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#include "simulation/simulationenvironment.h"
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std::vector<std::pair<glm::vec3, glm::vec2>> const billboard_vertices {
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@@ -8,11 +8,11 @@ http://mozilla.org/MPL/2.0/.
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*/
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#include "stdafx.h"
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#include "opengl33precipitation.h"
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#include "rendering/opengl33precipitation.h"
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#include "Globals.h"
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#include "renderer.h"
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#include "simulationenvironment.h"
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#include "utilities/Globals.h"
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#include "rendering/renderer.h"
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#include "simulation/simulationenvironment.h"
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opengl33_precipitation::~opengl33_precipitation() {
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// TODO: release allocated resources
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@@ -9,7 +9,7 @@ http://mozilla.org/MPL/2.0/.
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#pragma once
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#include "Texture.h"
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#include "model/Texture.h"
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#include "gl/vao.h"
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#include "gl/shader.h"
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@@ -8,20 +8,20 @@ http://mozilla.org/MPL/2.0/.
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*/
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#include "stdafx.h"
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#include "opengl33renderer.h"
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#include "color.h"
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#include "Globals.h"
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#include "Timer.h"
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#include "Train.h"
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#include "Camera.h"
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#include "simulation.h"
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#include "Logs.h"
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#include "utilities.h"
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#include "simulationtime.h"
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#include "application.h"
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#include "AnimModel.h"
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#include "opengl33geometrybank.h"
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#include "screenshot.h"
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#include "rendering/opengl33renderer.h"
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#include "utilities/color.h"
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#include "utilities/Globals.h"
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#include "utilities/Timer.h"
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#include "vehicle/Train.h"
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#include "vehicle/Camera.h"
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#include "simulation/simulation.h"
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#include "utilities/Logs.h"
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#include "utilities/utilities.h"
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#include "simulation/simulationtime.h"
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#include "application/application.h"
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#include "model/AnimModel.h"
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#include "rendering/opengl33geometrybank.h"
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#include "rendering/screenshot.h"
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#include <imgui/imgui_impl_opengl3.h>
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//#define EU07_DEBUG_OPENGL
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@@ -9,16 +9,16 @@ http://mozilla.org/MPL/2.0/.
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#pragma once
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#include "renderer.h"
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#include "openglcamera.h"
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#include "opengl33light.h"
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#include "opengl33particles.h"
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#include "opengl33skydome.h"
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#include "opengl33precipitation.h"
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#include "simulationenvironment.h"
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#include "scene.h"
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#include "MemCell.h"
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#include "lightarray.h"
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#include "rendering/renderer.h"
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#include "rendering/openglcamera.h"
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#include "rendering/opengl33light.h"
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#include "rendering/opengl33particles.h"
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#include "rendering/opengl33skydome.h"
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#include "rendering/opengl33precipitation.h"
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#include "simulation/simulationenvironment.h"
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#include "scene/scene.h"
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#include "world/MemCell.h"
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#include "rendering/lightarray.h"
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#include "vr/vr_interface.h"
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#include "gl/ubo.h"
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#include "gl/framebuffer.h"
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@@ -8,9 +8,9 @@ http://mozilla.org/MPL/2.0/.
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*/
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#include "stdafx.h"
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#include "opengl33skydome.h"
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#include "rendering/opengl33skydome.h"
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#include "simulationenvironment.h"
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#include "simulation/simulationenvironment.h"
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void opengl33_skydome::update() {
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@@ -8,9 +8,9 @@ http://mozilla.org/MPL/2.0/.
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*/
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#include "stdafx.h"
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#include "openglcamera.h"
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#include "rendering/openglcamera.h"
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#include "DynObj.h"
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#include "vehicle/DynObj.h"
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void
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opengl_camera::update_frustum( glm::mat4 const &Projection, glm::mat4 const &Modelview ) {
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@@ -9,8 +9,8 @@ http://mozilla.org/MPL/2.0/.
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#pragma once
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#include "frustum.h"
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#include "scene.h"
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#include "rendering/frustum.h"
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#include "scene/scene.h"
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// simple camera object. paired with 'virtual camera' in the scene
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class opengl_camera {
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@@ -8,7 +8,7 @@ http://mozilla.org/MPL/2.0/.
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*/
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#include "stdafx.h"
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#include "openglcolor.h"
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#include "rendering/openglcolor.h"
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opengl_color OpenGLColor;
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@@ -9,7 +9,7 @@ http://mozilla.org/MPL/2.0/.
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#pragma once
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#include "Globals.h"
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#include "utilities/Globals.h"
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// encapsulation of the fixed pipeline opengl color
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class opengl_color {
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@@ -8,10 +8,10 @@ http://mozilla.org/MPL/2.0/.
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*/
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#include "stdafx.h"
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#include "openglgeometrybank.h"
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#include "openglcolor.h"
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#include "rendering/openglgeometrybank.h"
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#include "rendering/openglcolor.h"
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#include "Logs.h"
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#include "utilities/Logs.h"
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namespace gfx {
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@@ -9,7 +9,7 @@ http://mozilla.org/MPL/2.0/.
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#pragma once
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#include "geometrybank.h"
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#include "rendering/geometrybank.h"
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namespace gfx {
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@@ -9,8 +9,8 @@ http://mozilla.org/MPL/2.0/.
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#include "stdafx.h"
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#include "opengllight.h"
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#include "utilities.h"
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#include "rendering/opengllight.h"
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#include "utilities/utilities.h"
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void
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opengl_light::apply_intensity( float const Factor ) {
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@@ -9,7 +9,7 @@ http://mozilla.org/MPL/2.0/.
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#pragma once
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#include "light.h"
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#include "rendering/light.h"
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struct opengl_light : public basic_light {
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@@ -8,12 +8,12 @@ http://mozilla.org/MPL/2.0/.
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*/
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#include "stdafx.h"
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#include "openglparticles.h"
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#include "rendering/openglparticles.h"
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#include "particles.h"
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#include "openglcamera.h"
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#include "simulation.h"
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#include "Logs.h"
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#include "rendering/particles.h"
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#include "rendering/openglcamera.h"
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#include "simulation/simulation.h"
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#include "utilities/Logs.h"
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std::vector<std::pair<glm::vec3, glm::vec2>> const billboard_vertices {
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@@ -8,11 +8,11 @@ http://mozilla.org/MPL/2.0/.
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*/
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#include "stdafx.h"
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#include "openglprecipitation.h"
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#include "rendering/openglprecipitation.h"
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#include "Globals.h"
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#include "renderer.h"
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#include "simulationenvironment.h"
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#include "utilities/Globals.h"
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#include "rendering/renderer.h"
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#include "simulation/simulationenvironment.h"
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opengl_precipitation::~opengl_precipitation() {
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@@ -9,7 +9,7 @@ http://mozilla.org/MPL/2.0/.
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#pragma once
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#include "Texture.h"
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#include "model/Texture.h"
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class opengl_precipitation {
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@@ -8,24 +8,24 @@ http://mozilla.org/MPL/2.0/.
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*/
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#include "stdafx.h"
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#include "openglrenderer.h"
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#include "rendering/openglrenderer.h"
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#include "color.h"
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#include "Globals.h"
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#include "Camera.h"
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#include "Timer.h"
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#include "simulation.h"
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#include "simulationtime.h"
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#include "Train.h"
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#include "DynObj.h"
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#include "AnimModel.h"
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#include "Traction.h"
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#include "application.h"
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#include "Logs.h"
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#include "utilities.h"
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#include "openglgeometrybank.h"
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#include "openglcolor.h"
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#include "screenshot.h"
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#include "utilities/color.h"
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#include "utilities/Globals.h"
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#include "vehicle/Camera.h"
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#include "utilities/Timer.h"
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#include "simulation/simulation.h"
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#include "simulation/simulationtime.h"
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#include "vehicle/Train.h"
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#include "vehicle/DynObj.h"
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#include "model/AnimModel.h"
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#include "world/Traction.h"
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#include "application/application.h"
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#include "utilities/Logs.h"
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#include "utilities/utilities.h"
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#include "rendering/openglgeometrybank.h"
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#include "rendering/openglcolor.h"
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#include "rendering/screenshot.h"
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#include <imgui/imgui_impl_opengl2.h>
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int const EU07_PICKBUFFERSIZE { 1024 }; // size of (square) textures bound with the pick framebuffer
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@@ -9,16 +9,16 @@ http://mozilla.org/MPL/2.0/.
|
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#pragma once
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#include "renderer.h"
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#include "opengllight.h"
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#include "openglcamera.h"
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#include "openglparticles.h"
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#include "openglskydome.h"
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#include "openglprecipitation.h"
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#include "lightarray.h"
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#include "scene.h"
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#include "simulationenvironment.h"
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#include "MemCell.h"
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#include "rendering/renderer.h"
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#include "rendering/opengllight.h"
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#include "rendering/openglcamera.h"
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#include "rendering/openglparticles.h"
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#include "rendering/openglskydome.h"
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#include "rendering/openglprecipitation.h"
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#include "rendering/lightarray.h"
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#include "scene/scene.h"
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#include "simulation/simulationenvironment.h"
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#include "world/MemCell.h"
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#define EU07_USE_PICKING_FRAMEBUFFER
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//#define EU07_USE_DEBUG_SHADOWMAP
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@@ -8,9 +8,9 @@ http://mozilla.org/MPL/2.0/.
|
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*/
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#include "stdafx.h"
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#include "openglskydome.h"
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#include "rendering/openglskydome.h"
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#include "simulationenvironment.h"
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#include "simulation/simulationenvironment.h"
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opengl_skydome::~opengl_skydome() {
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@@ -8,13 +8,13 @@ http://mozilla.org/MPL/2.0/.
|
||||
*/
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#include "stdafx.h"
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#include "particles.h"
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#include "rendering/particles.h"
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||||
#include "Timer.h"
|
||||
#include "Globals.h"
|
||||
#include "AnimModel.h"
|
||||
#include "simulationenvironment.h"
|
||||
#include "Logs.h"
|
||||
#include "utilities/Timer.h"
|
||||
#include "utilities/Globals.h"
|
||||
#include "model/AnimModel.h"
|
||||
#include "simulation/simulationenvironment.h"
|
||||
#include "utilities/Logs.h"
|
||||
|
||||
|
||||
void
|
||||
|
||||
@@ -9,8 +9,8 @@ http://mozilla.org/MPL/2.0/.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Classes.h"
|
||||
#include "scene.h"
|
||||
#include "utilities/Classes.h"
|
||||
#include "scene/scene.h"
|
||||
|
||||
// particle specialized for drawing smoke
|
||||
// given smoke features we can take certain shortcuts
|
||||
|
||||
@@ -8,12 +8,12 @@ http://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "precipitation.h"
|
||||
#include "rendering/precipitation.h"
|
||||
|
||||
#include "Globals.h"
|
||||
#include "Timer.h"
|
||||
#include "simulation.h"
|
||||
#include "Train.h"
|
||||
#include "utilities/Globals.h"
|
||||
#include "utilities/Timer.h"
|
||||
#include "simulation/simulation.h"
|
||||
#include "vehicle/Train.h"
|
||||
|
||||
basic_precipitation::~basic_precipitation() {
|
||||
// TODO: release allocated resources
|
||||
|
||||
@@ -8,8 +8,8 @@ http://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "renderer.h"
|
||||
#include "Logs.h"
|
||||
#include "rendering/renderer.h"
|
||||
#include "utilities/Logs.h"
|
||||
|
||||
std::unique_ptr<gfx_renderer> GfxRenderer;
|
||||
|
||||
|
||||
@@ -9,10 +9,10 @@ http://mozilla.org/MPL/2.0/.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "geometrybank.h"
|
||||
#include "rendering/geometrybank.h"
|
||||
#include "interfaces/IMaterial.h"
|
||||
#include "interfaces/ITexture.h"
|
||||
#include "Globals.h"
|
||||
#include "utilities/Globals.h"
|
||||
|
||||
struct lighting_data;
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#include "stdafx.h"
|
||||
#include "screenshot.h"
|
||||
#include "Globals.h"
|
||||
#include "Logs.h"
|
||||
#include "rendering/screenshot.h"
|
||||
#include "utilities/Globals.h"
|
||||
#include "utilities/Logs.h"
|
||||
#include <png.h>
|
||||
|
||||
void screenshot_manager::screenshot_save_thread( char *img, int w, int h )
|
||||
|
||||
Reference in New Issue
Block a user