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Rewrite #includes to use explicit subdirectory paths
Co-authored-by: Hirek193 <23196899+Hirek193@users.noreply.github.com>
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@@ -8,24 +8,24 @@ http://mozilla.org/MPL/2.0/.
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*/
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#include "stdafx.h"
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#include "openglrenderer.h"
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#include "rendering/openglrenderer.h"
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#include "color.h"
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#include "Globals.h"
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#include "Camera.h"
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#include "Timer.h"
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#include "simulation.h"
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#include "simulationtime.h"
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#include "Train.h"
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#include "DynObj.h"
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#include "AnimModel.h"
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#include "Traction.h"
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#include "application.h"
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#include "Logs.h"
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#include "utilities.h"
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#include "openglgeometrybank.h"
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#include "openglcolor.h"
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#include "screenshot.h"
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#include "utilities/color.h"
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#include "utilities/Globals.h"
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#include "vehicle/Camera.h"
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#include "utilities/Timer.h"
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#include "simulation/simulation.h"
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#include "simulation/simulationtime.h"
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#include "vehicle/Train.h"
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#include "vehicle/DynObj.h"
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#include "model/AnimModel.h"
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#include "world/Traction.h"
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#include "application/application.h"
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#include "utilities/Logs.h"
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#include "utilities/utilities.h"
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#include "rendering/openglgeometrybank.h"
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#include "rendering/openglcolor.h"
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#include "rendering/screenshot.h"
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#include <imgui/imgui_impl_opengl2.h>
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int const EU07_PICKBUFFERSIZE { 1024 }; // size of (square) textures bound with the pick framebuffer
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