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Rewrite #includes to use explicit subdirectory paths
Co-authored-by: Hirek193 <23196899+Hirek193@users.noreply.github.com>
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@@ -8,18 +8,18 @@ http://mozilla.org/MPL/2.0/.
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*/
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#include "stdafx.h"
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#include "scene.h"
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#include "scene/scene.h"
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#include "simulation.h"
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#include "Globals.h"
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#include "Camera.h"
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#include "AnimModel.h"
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#include "Event.h"
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#include "EvLaunch.h"
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#include "Timer.h"
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#include "Logs.h"
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#include "sn_utils.h"
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#include "renderer.h"
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#include "simulation/simulation.h"
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#include "utilities/Globals.h"
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#include "vehicle/Camera.h"
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#include "model/AnimModel.h"
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#include "world/Event.h"
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#include "world/EvLaunch.h"
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#include "utilities/Timer.h"
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#include "utilities/Logs.h"
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#include "scene/sn_utils.h"
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#include "rendering/renderer.h"
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#include "widgets/map_objects.h"
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namespace scene {
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@@ -16,13 +16,13 @@ http://mozilla.org/MPL/2.0/.
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#include <unordered_set>
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#include <map>
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#include "parser.h"
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#include "geometrybank.h"
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#include "scenenode.h"
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#include "Track.h"
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#include "Traction.h"
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#include "sound.h"
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#include "command.h"
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#include "utilities/parser.h"
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#include "rendering/geometrybank.h"
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#include "scene/scenenode.h"
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#include "world/Track.h"
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#include "world/Traction.h"
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#include "audio/sound.h"
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#include "input/command.h"
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class opengl_renderer;
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class opengl33_renderer;
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@@ -8,16 +8,16 @@ http://mozilla.org/MPL/2.0/.
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*/
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#include "stdafx.h"
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#include "sceneeditor.h"
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#include "scenenodegroups.h"
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#include "scene/sceneeditor.h"
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#include "scene/scenenodegroups.h"
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#include "Globals.h"
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#include "application.h"
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#include "simulation.h"
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#include "MemCell.h"
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#include "Camera.h"
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#include "AnimModel.h"
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#include "renderer.h"
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#include "utilities/Globals.h"
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#include "application/application.h"
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#include "simulation/simulation.h"
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#include "world/MemCell.h"
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#include "vehicle/Camera.h"
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#include "model/AnimModel.h"
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#include "rendering/renderer.h"
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namespace scene {
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@@ -9,7 +9,7 @@ http://mozilla.org/MPL/2.0/.
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#pragma once
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#include "scenenode.h"
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#include "scene/scenenode.h"
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namespace scene {
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@@ -8,13 +8,13 @@ http://mozilla.org/MPL/2.0/.
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*/
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#include "stdafx.h"
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#include "scenenode.h"
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#include "scene/scenenode.h"
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#include "Model3d.h"
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#include "renderer.h"
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#include "parser.h"
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#include "Logs.h"
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#include "sn_utils.h"
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#include "model/Model3d.h"
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#include "rendering/renderer.h"
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#include "utilities/parser.h"
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#include "utilities/Logs.h"
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#include "scene/sn_utils.h"
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// stores content of the struct in provided output stream
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void
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@@ -11,10 +11,10 @@ http://mozilla.org/MPL/2.0/.
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#include <vector>
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#include "Classes.h"
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#include "material.h"
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#include "vertex.h"
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#include "geometrybank.h"
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#include "utilities/Classes.h"
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#include "model/material.h"
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#include "model/vertex.h"
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#include "rendering/geometrybank.h"
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#include "utils/uuid.hpp"
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struct lighting_data {
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@@ -8,12 +8,12 @@ http://mozilla.org/MPL/2.0/.
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*/
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#include "stdafx.h"
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#include "scenenodegroups.h"
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#include "scene/scenenodegroups.h"
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#include "Event.h"
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#include "MemCell.h"
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#include "world/Event.h"
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#include "world/MemCell.h"
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#include "AnimModel.h"
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#include "model/AnimModel.h"
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#include "widgets/map_objects.h"
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namespace scene {
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@@ -9,7 +9,7 @@ http://mozilla.org/MPL/2.0/.
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#pragma once
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#include "scenenode.h"
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#include "scene/scenenode.h"
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#include "widgets/map_objects.h"
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namespace scene {
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@@ -3,7 +3,7 @@
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "stdafx.h"
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#include "sn_utils.h"
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#include "scene/sn_utils.h"
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// sanity checks
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static_assert(std::numeric_limits<double>::is_iec559, "IEEE754 required");
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