mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-07-22 08:09:19 +02:00
changed NULL use to c++11 compliant
This commit is contained in:
22
renderer.h
22
renderer.h
@@ -316,7 +316,7 @@ private:
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texture_manager m_textures;
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opengllight_array m_lights;
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geometry_handle m_billboardgeometry { NULL, NULL };
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geometry_handle m_billboardgeometry { 0, 0 };
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texture_handle m_glaretexture { -1 };
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texture_handle m_suntexture { -1 };
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texture_handle m_moontexture { -1 };
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@@ -325,22 +325,22 @@ private:
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// TODO: refactor framebuffer stuff into an object
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bool m_framebuffersupport { false };
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#ifdef EU07_USE_PICKING_FRAMEBUFFER
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GLuint m_pickframebuffer { NULL };
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GLuint m_picktexture { NULL };
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GLuint m_pickdepthbuffer { NULL };
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GLuint m_pickframebuffer { 0 };
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GLuint m_picktexture { 0 };
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GLuint m_pickdepthbuffer { 0 };
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#endif
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int m_shadowbuffersize { 2048 };
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GLuint m_shadowframebuffer { NULL };
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GLuint m_shadowtexture { NULL };
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GLuint m_shadowframebuffer { 0 };
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GLuint m_shadowtexture { 0 };
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#ifdef EU07_USE_DEBUG_SHADOWMAP
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GLuint m_shadowdebugtexture{ NULL };
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GLuint m_shadowdebugtexture{ 0 };
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#endif
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glm::mat4 m_shadowtexturematrix; // conversion from camera-centric world space to light-centric clip space
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GLuint m_environmentframebuffer { NULL };
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GLuint m_environmentcubetexture { NULL };
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GLuint m_environmentdepthbuffer { NULL };
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GLuint m_environmentframebuffer { 0 };
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GLuint m_environmentcubetexture { 0 };
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GLuint m_environmentdepthbuffer { 0 };
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bool m_environmentcubetexturesupport { false }; // indicates whether we can use the dynamic environment cube map
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int m_environmentcubetextureface { NULL }; // helper, currently processed cube map face
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int m_environmentcubetextureface { 0 }; // helper, currently processed cube map face
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int m_environmentupdatetime { 0 }; // time of the most recent environment map update
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glm::dvec3 m_environmentupdatelocation; // coordinates of most recent environment map update
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