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basic smoke quality settings

This commit is contained in:
tmj-fstate
2019-08-10 22:24:28 +02:00
parent 7ebf6bd7cf
commit 7e91a52646
5 changed files with 41 additions and 15 deletions

View File

@@ -123,6 +123,8 @@ struct global_settings {
int iMultisampling{ 2 }; // tryb antyaliasingu: 0=brak,1=2px,2=4px,3=8px,4=16px
bool bSmoothTraction{ true }; // wygładzanie drutów starym sposobem
float SplineFidelity{ 1.f }; // determines segment size during conversion of splines to geometry
bool Smoke{ true }; // toggles smoke simulation and visualization
float SmokeFidelity{ 1.f }; // determines amount of generated smoke particles
bool ResourceSweep{ true }; // gfx resource garbage collection
bool ResourceMove{ false }; // gfx resources are moved between cpu and gpu side instead of sending a copy
bool compress_tex{ true }; // all textures are compressed on gpu side