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basic smoke quality settings
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@@ -123,6 +123,8 @@ struct global_settings {
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int iMultisampling{ 2 }; // tryb antyaliasingu: 0=brak,1=2px,2=4px,3=8px,4=16px
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bool bSmoothTraction{ true }; // wygładzanie drutów starym sposobem
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float SplineFidelity{ 1.f }; // determines segment size during conversion of splines to geometry
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bool Smoke{ true }; // toggles smoke simulation and visualization
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float SmokeFidelity{ 1.f }; // determines amount of generated smoke particles
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bool ResourceSweep{ true }; // gfx resource garbage collection
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bool ResourceMove{ false }; // gfx resources are moved between cpu and gpu side instead of sending a copy
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bool compress_tex{ true }; // all textures are compressed on gpu side
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