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chore(editor): cleanup comments
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@@ -1009,7 +1009,6 @@ bool editor_mode::update()
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// --- ImGuizmo: in-viewport transform gizmo for the selected node ---
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render_gizmo();
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// --- path editing: course and point handles of the selected path, designed route ---
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if (selected_track())
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draw_track_overlay();
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if (route_active())
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@@ -2245,7 +2244,6 @@ void editor_mode::render_gizmo()
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return;
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}
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// route design: the gizmo moves the selected vertex of the designed alignment
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if (route_active())
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{
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render_route_gizmo();
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@@ -2258,7 +2256,6 @@ void editor_mode::render_gizmo()
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return;
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}
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// paths aren't transformed as a whole node, they're edited through their source data
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if (selected_track())
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{
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render_track_gizmo();
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@@ -2690,7 +2687,6 @@ void editor_mode::on_key(int const Key, int const Scancode, int const Action, in
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break;
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case GLFW_KEY_ESCAPE:
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// track mode: release the selected point handle, so the gizmo moves the whole path again
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if (is_press(Action) && ui()->mode() == nodebank_panel::TRACK)
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{
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m_track_point = {};
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@@ -2786,7 +2782,6 @@ void editor_mode::on_mouse_button(int const Button, int const Action, int const
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return;
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}
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// in track mode the left button selects a point handle of the selected path, or another path
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if (mode == nodebank_panel::TRACK)
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{
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if (false == ImGuizmo::IsOver() && false == pick_route_vertex() && false == pick_track_handle())
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