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https://github.com/MaSzyna-EU07/maszyna.git
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chore(editor): cleanup comments
This commit is contained in:
@@ -4,7 +4,7 @@ terms of the Mozilla Public License, v.
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2.0. If a copy of the MPL was not
|
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distributed with this file, You can
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obtain one at
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||||
http://mozilla.org/MPL/2.0/.
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||||
http:
|
||||
*/
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||||
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#include "stdafx.h"
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@@ -30,7 +30,6 @@ double cross(glm::dvec2 const &A, glm::dvec2 const &B)
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return A.x * B.y - A.y * B.x;
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}
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// vector rotated by 90 degrees counter-clockwise
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glm::dvec2 perpendicular(glm::dvec2 const &Vector)
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{
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return {-Vector.y, Vector.x};
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@@ -63,15 +62,13 @@ std::string format(char const *Format, ...)
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return buffer;
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}
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// point of a transition curve in its local frame: x along the tangent at its start, y towards the curve centre
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struct local_point
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{
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double x{0.0};
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double y{0.0};
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double angle{0.0}; // tangent angle relative to the initial tangent
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double angle{0.0};
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};
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// Parameter is the fraction of the transition length, from the straight (0) to the circular curve (1)
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local_point transition_point(transition_shape const Shape, double const Length, double const Radius, double const Parameter)
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{
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if (Length <= 0.0 || Radius <= 0.0)
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@@ -81,7 +78,6 @@ local_point transition_point(transition_shape const Shape, double const Length,
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auto const x{Length * Parameter};
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return {x, x * x * x / (6.0 * Radius * Length), std::atan(x * x / (2.0 * Radius * Length))};
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}
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// clothoid, tangent angle grows with the square of the travelled distance
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auto const distance{Length * Parameter};
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auto const angle = [&](double const S) { return S * S / (2.0 * Radius * Length); };
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int const steps{std::max(8, static_cast<int>(std::ceil(distance / 0.5)) * 2)};
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@@ -97,7 +93,6 @@ local_point transition_point(transition_shape const Shape, double const Length,
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return {x * h / 3.0, y * h / 3.0, angle(distance)};
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}
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// plan position and direction of travel at given distance from the start of the element
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void element_point(element const &Element, transition_shape const Shape, double const Distance, glm::dvec2 &Position, glm::dvec2 &Direction)
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{
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switch (Element.kind)
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@@ -147,7 +142,6 @@ element const &element_at(result const &Result, double const Chainage)
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return lookup == Result.elements.begin() ? Result.elements.front() : *std::prev(lookup);
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}
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// polar form of a cubic Bezier curve; control points of the part between parameters a and b are f(a,a,a), f(a,a,b), f(a,b,b), f(b,b,b)
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glm::dvec2 blossom(std::array<glm::dvec2, 4> const &Points, double const A, double const B, double const C)
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{
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glm::dvec2 r[3], s[2];
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@@ -158,7 +152,6 @@ glm::dvec2 blossom(std::array<glm::dvec2, 4> const &Points, double const A, doub
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return glm::mix(s[0], s[1], C);
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}
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// number of cubic pieces needed to represent the element accurately
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std::size_t element_pieces(element const &Element, transition_shape const Shape)
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{
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if (Element.length < 1e-3)
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@@ -166,7 +159,6 @@ std::size_t element_pieces(element const &Element, transition_shape const Shape)
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switch (Element.kind)
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{
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case element_kind::arc:
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// cubic approximation of a 10 degree arc deviates from the circle by less than 1e-7 of its radius
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return static_cast<std::size_t>(std::max(1.0, std::ceil(Element.length / Element.radius / (10.0 * kPi / 180.0) - 1e-9)));
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case element_kind::transition_in:
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case element_kind::transition_out:
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@@ -176,7 +168,7 @@ std::size_t element_pieces(element const &Element, transition_shape const Shape)
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}
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}
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} // namespace
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}
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double unbalanced_acceleration(double const Speed, double const Radius, double const Cant, limits const &Limits)
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{
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@@ -190,11 +182,9 @@ double transition_length(double const Speed, double const Radius, double const C
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double length{0.0};
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if (Cant > 0.0)
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{
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// rate of cant change in time, and the inclination of the cant ramp
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length = std::max(length, Speed * Cant / (3.6 * Limits.cant_rate));
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length = std::max(length, Cant / 1000.0 * Limits.ramp_factor * Speed);
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}
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// rate of change of the unbalanced acceleration
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auto const unbalanced{std::max(0.0, unbalanced_acceleration(Speed, Radius, Cant, Limits))};
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length = std::max(length, unbalanced * Speed / (3.6 * Limits.jerk));
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return length > 0.0 ? ceil_to(length, 5.0) : 0.0;
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@@ -203,7 +193,7 @@ double transition_length(double const Speed, double const Radius, double const C
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recommendation recommend(double const Speed, double const Radius, limits const &Limits)
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{
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recommendation result;
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auto const factor{Limits.gauge / (kGravity * 12.96)}; // ~11.8 for standard gauge
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auto const factor{Limits.gauge / (kGravity * 12.96)};
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auto const allowance{Limits.gauge * Limits.unbalanced / kGravity};
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result.radius_min = factor * Speed * Speed / (Limits.cant_max + allowance);
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result.vertical_radius = std::max(Limits.vertical_min, Limits.vertical_factor * Speed * Speed);
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@@ -211,7 +201,6 @@ recommendation recommend(double const Speed, double const Radius, limits const &
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return result;
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result.cant_equilibrium = factor * Speed * Speed / Radius;
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result.cant_min = std::max(0.0, result.cant_equilibrium - allowance);
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// keep a part of the permissible unbalanced acceleration in reserve, but never go below the required minimum
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result.cant = std::min(Limits.cant_max, ceil_to(std::max(result.cant_min, result.cant_equilibrium * 2.0 / 3.0), 5.0));
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result.transition = transition_length(Speed, Radius, result.cant, Limits);
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return result;
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@@ -229,7 +218,6 @@ result compute(design const &Design)
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auto const enddirection{glm::normalize(Design.end_direction)};
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auto const count{Design.vertices.size()};
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// resolve vertex positions; the first and the last vertex lie on the tangents of the fixed ends
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r.vertices.resize(count);
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if (count == 0)
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{
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@@ -307,7 +295,6 @@ result compute(design const &Design)
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auto const lead{glm::dot(position - cursor, directionin)};
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if (deflection < 1e-7)
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{
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// tangents are collinear, there's no curve to fit
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if (lead < -1e-4)
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r.errors.emplace_back(format("Vertex %zu lies inside the curve of the previous vertex", k + 1));
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push_straight(cursor, directionin, lead);
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@@ -332,13 +319,11 @@ result compute(design const &Design)
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auto const lengthout{std::max(0.0, vertex.transition_out)};
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auto const endin{transition_point(Design.shape, lengthin, radius, 1.0)};
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auto const endout{transition_point(Design.shape, lengthout, radius, 1.0)};
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// shift of the circular curve towards its centre, and position of the shifted curve start along the tangent
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auto const shiftin{endin.y - radius * (1.0 - std::cos(endin.angle))};
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auto const shiftout{endout.y - radius * (1.0 - std::cos(endout.angle))};
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auto const middlein{endin.x - radius * std::sin(endin.angle)};
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auto const middleout{endout.x - radius * std::sin(endout.angle)};
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// the centre lies at distances R + shift from both tangents
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auto const normalin{perpendicular(directionin) * static_cast<double>(side)};
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auto const normalout{perpendicular(directionout) * static_cast<double>(side)};
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auto const a{radius + shiftin};
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@@ -420,7 +405,6 @@ result compute(design const &Design)
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report.recommended = recommend(Design.speed, radius, Design.norms);
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r.curves.push_back(report);
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// verification against the limits
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auto const &norms{Design.norms};
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if (radius < report.recommended.radius_min - 1e-6)
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r.warnings.emplace_back(format("Vertex %zu: R %.0f m is below the minimum %.0f m for %.0f km/h", k + 1, radius, report.recommended.radius_min, Design.speed));
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@@ -441,7 +425,6 @@ result compute(design const &Design)
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push_straight(cursor, lastdirection, tail);
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r.length = chainage;
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// straights between curves, measured as travel time
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if (Design.norms.tangent_min_time > 0.0)
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{
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auto const minimum{Design.norms.tangent_min_time * Design.speed / 3.6};
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@@ -453,7 +436,6 @@ result compute(design const &Design)
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}
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}
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// vertical profile: grades between the fixed ends and the vertex elevations, joined with vertical curves
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r.vertex_chainages = vertexchainage;
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r.profile.push_back({0.0, Design.start.y, 0.0, 0.0});
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for (std::size_t k = 0; k < count; ++k)
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@@ -463,7 +445,7 @@ result compute(design const &Design)
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r.vertex_elevations.push_back(elevation);
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auto const radius{vertex.vertical_radius > 0.0 ? vertex.vertical_radius : std::max(Design.norms.vertical_min, Design.norms.vertical_factor * Design.speed * Design.speed)};
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if (vertexchainage[k] <= r.profile.back().chainage + 1e-3)
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continue; // vertex without its own place in the profile
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continue;
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r.profile.push_back({vertexchainage[k], elevation, radius, 0.0});
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}
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r.profile.push_back({r.length, Design.end.y, 0.0, 0.0});
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@@ -488,7 +470,6 @@ result compute(design const &Design)
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if (std::abs(last - Design.end_grade) > 0.0005)
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r.warnings.emplace_back(format("Grade break at the end: %.1f per mille against %.1f of the adjoining track", last * 1000.0, Design.end_grade * 1000.0));
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}
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// curvature continuity with the adjoining tracks; the designed fragment starts and ends on a tangent
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if (Design.start_radius > 0.0 && Design.start_radius < 10000.0)
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r.warnings.emplace_back(format("The adjoining track at the start is curved (R %.0f m), the curvature changes abruptly", Design.start_radius));
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if (Design.end_radius > 0.0 && Design.end_radius < 10000.0)
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@@ -615,7 +596,6 @@ std::vector<segment_data> pieces(result const &Result, design const &Design, std
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for (std::size_t j = 0; j < count; ++j)
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spans.push_back({i, e.length * j / count, e.length * (j + 1) / count});
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}
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// use up the requested number of pieces by dividing the longest ones
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while (false == spans.empty() && spans.size() < Count)
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{
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auto longest = std::max_element(spans.begin(), spans.end(), [](span const &A, span const &B) { return A.to - A.from < B.to - B.from; });
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@@ -651,7 +631,6 @@ std::vector<segment_data> pieces(result const &Result, design const &Design, std
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{
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if (Design.shape == transition_shape::cubic_parabola)
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{
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// exact: part of the cubic which describes the whole transition
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std::array<glm::dvec2, 4> const local{glm::dvec2{0.0, 0.0}, glm::dvec2{e.transition / 3.0, 0.0}, glm::dvec2{e.transition * 2.0 / 3.0, 0.0}, glm::dvec2{e.transition, e.transition * e.transition / (6.0 * e.radius)}};
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auto const a{e.kind == element_kind::transition_in ? piece.from / e.transition : 1.0 - piece.from / e.transition};
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auto const b{e.kind == element_kind::transition_in ? piece.to / e.transition : 1.0 - piece.to / e.transition};
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@@ -670,7 +649,6 @@ std::vector<segment_data> pieces(result const &Result, design const &Design, std
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break;
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}
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}
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// heights follow the profile, with end slopes matching its grade
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auto const s0{e.chainage + piece.from};
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auto const s3{e.chainage + piece.to};
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auto const y0{elevation(Result, s0)};
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@@ -693,4 +671,4 @@ std::vector<segment_data> pieces(result const &Result, design const &Design, std
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return result;
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}
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} // namespace alignment
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}
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@@ -4,7 +4,7 @@ terms of the Mozilla Public License, v.
|
||||
2.0. If a copy of the MPL was not
|
||||
distributed with this file, You can
|
||||
obtain one at
|
||||
http://mozilla.org/MPL/2.0/.
|
||||
http:
|
||||
*/
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#pragma once
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@@ -15,80 +15,68 @@ http://mozilla.org/MPL/2.0/.
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#include "world/Segment.h"
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// Railway alignment design: horizontal alignment defined by a polygon of tangents, with a circular curve
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// and transition curves fitted at each intersection point (vertex), and a vertical profile made of grades
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// joined with parabolic vertical curves.
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//
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// Plan coordinates are (x, z) of the scene; heights are scene y. Design values follow the usual railway
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// conventions: speed in km/h, cant in mm, radii and lengths in metres. All the limits are configurable.
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namespace alignment
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{
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enum class transition_shape
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{
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cubic_parabola, // y = x^3 / (6RL), represented exactly by a single cubic Bezier
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clothoid // curvature linear along the length, approximated by cubic pieces
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cubic_parabola,
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clothoid
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};
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// permissible values used to recommend and verify the design
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struct limits
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{
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double gauge{1500.0}; // distance between rail axes, mm
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double unbalanced{0.6}; // permissible unbalanced lateral acceleration, m/s2
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double cant_max{150.0}; // maximum cant, mm
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double cant_rate{35.0}; // permissible rate of cant change along transition, mm/s
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double ramp_factor{10.0}; // cant ramp inclination limited to 1 / (factor * V)
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double jerk{0.3}; // permissible rate of change of unbalanced acceleration, m/s3
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double vertical_factor{0.4}; // minimum vertical curve radius = factor * V^2
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double vertical_min{2000.0}; // absolute minimum vertical curve radius, m
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double tangent_min_time{0.0}; // minimum length of a straight between curves expressed as travel time, s (0: not checked)
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double gauge{1500.0};
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double unbalanced{0.6};
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double cant_max{150.0};
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double cant_rate{35.0};
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double ramp_factor{10.0};
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double jerk{0.3};
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double vertical_factor{0.4};
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double vertical_min{2000.0};
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double tangent_min_time{0.0};
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};
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// intersection point of two tangents of the horizontal alignment, with the curve fitted there
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struct vertex
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{
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glm::dvec2 position{0.0}; // plan position of an unconstrained vertex
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double offset{100.0}; // first/last vertex: distance from the fixed end along its tangent
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glm::dvec2 position{0.0};
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double offset{100.0};
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double radius{1000.0};
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double transition_in{0.0};
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double transition_out{0.0};
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double cant{0.0}; // mm
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bool auto_elevation{true}; // elevation interpolated between the fixed ends
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double elevation{0.0}; // height of the profile at the vertex
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double vertical_radius{0.0}; // 0: minimum radius from the limits
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double cant{0.0};
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bool auto_elevation{true};
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double elevation{0.0};
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double vertical_radius{0.0};
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};
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struct design
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{
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// fixed ends of the designed fragment, with plan directions pointing along the route
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glm::dvec3 start{0.0};
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glm::dvec3 end{0.0};
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glm::dvec2 start_direction{0.0, 1.0};
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glm::dvec2 end_direction{0.0, 1.0};
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double start_grade{0.0}; // grade of the adjoining track, for continuity check
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double start_grade{0.0};
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double end_grade{0.0};
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double start_radius{0.0}; // plan radius of the adjoining track at the joint, 0 for straight
|
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double start_radius{0.0};
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double end_radius{0.0};
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std::vector<vertex> vertices;
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transition_shape shape{transition_shape::cubic_parabola};
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double speed{100.0}; // design speed, km/h
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double speed{100.0};
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limits norms;
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};
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// values derived from the design speed for a curve of given radius
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struct recommendation
|
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{
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double cant_equilibrium{0.0}; // cant compensating the lateral acceleration fully, mm
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double cant_min{0.0}; // smallest cant keeping the unbalanced acceleration within the limit, mm
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double cant{0.0}; // proposed cant, mm
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double radius_min{0.0}; // smallest radius for the design speed with maximum cant, m
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double transition{0.0}; // minimum transition length for the proposed cant, m
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double vertical_radius{0.0}; // minimum vertical curve radius, m
|
||||
double cant_equilibrium{0.0};
|
||||
double cant_min{0.0};
|
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double cant{0.0};
|
||||
double radius_min{0.0};
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double transition{0.0};
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double vertical_radius{0.0};
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};
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recommendation recommend(double const Speed, double const Radius, limits const &Limits);
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// minimum transition length for given speed, cant and radius
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double transition_length(double const Speed, double const Radius, double const Cant, limits const &Limits);
|
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// unbalanced lateral acceleration, m/s2
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double unbalanced_acceleration(double const Speed, double const Radius, double const Cant, limits const &Limits);
|
||||
|
||||
enum class element_kind
|
||||
@@ -99,36 +87,31 @@ enum class element_kind
|
||||
transition_out
|
||||
};
|
||||
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||||
// single geometric element of the computed alignment
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||||
struct element
|
||||
{
|
||||
element_kind kind{element_kind::straight};
|
||||
int vertex{-1}; // vertex the curve element belongs to
|
||||
double chainage{0.0}; // distance from the start of the fragment to the start of the element
|
||||
int vertex{-1};
|
||||
double chainage{0.0};
|
||||
double length{0.0};
|
||||
double radius{0.0}; // curve radius (also the final radius of a transition)
|
||||
double transition{0.0}; // transition length
|
||||
int turn{0}; // +1/-1 direction of the curve, 0 for straights
|
||||
double cant{0.0}; // full cant of the curve, mm
|
||||
// geometric frame: straight - start point and direction; arc - centre, radius vector to its start point
|
||||
// and direction at the start; transition_in - its start point (TS) with the tangent direction and inner normal;
|
||||
// transition_out - its end point (ST) with the direction pointing backwards and inner normal
|
||||
double radius{0.0};
|
||||
double transition{0.0};
|
||||
int turn{0};
|
||||
double cant{0.0};
|
||||
glm::dvec2 origin{0.0};
|
||||
glm::dvec2 direction{0.0, 1.0};
|
||||
glm::dvec2 normal{0.0};
|
||||
};
|
||||
|
||||
// verification of a single curve against the limits
|
||||
struct curve_report
|
||||
{
|
||||
int vertex{-1};
|
||||
double deflection{0.0}; // angle between the tangents, radians
|
||||
double deflection{0.0};
|
||||
double arc_length{0.0};
|
||||
double tangent_in{0.0}; // distance from the vertex to the start of the curve
|
||||
double tangent_out{0.0}; // distance from the vertex to the end of the curve
|
||||
double unbalanced{0.0}; // m/s2
|
||||
double cant_rate_in{0.0}, cant_rate_out{0.0}; // mm/s
|
||||
double jerk_in{0.0}, jerk_out{0.0}; // m/s3
|
||||
double tangent_in{0.0};
|
||||
double tangent_out{0.0};
|
||||
double unbalanced{0.0};
|
||||
double cant_rate_in{0.0}, cant_rate_out{0.0};
|
||||
double jerk_in{0.0}, jerk_out{0.0};
|
||||
recommendation recommended;
|
||||
};
|
||||
|
||||
@@ -136,8 +119,8 @@ struct profile_point
|
||||
{
|
||||
double chainage{0.0};
|
||||
double elevation{0.0};
|
||||
double radius{0.0}; // vertical curve radius at the grade break
|
||||
double tangent{0.0}; // vertical curve tangent length
|
||||
double radius{0.0};
|
||||
double tangent{0.0};
|
||||
};
|
||||
|
||||
struct result
|
||||
@@ -147,9 +130,9 @@ struct result
|
||||
double gauge{1500.0};
|
||||
std::vector<std::string> errors;
|
||||
std::vector<std::string> warnings;
|
||||
std::vector<glm::dvec2> vertices; // resolved plan positions of the vertices
|
||||
std::vector<double> vertex_chainages; // chainage of the middle of each vertex curve
|
||||
std::vector<double> vertex_elevations; // profile elevation at each vertex
|
||||
std::vector<glm::dvec2> vertices;
|
||||
std::vector<double> vertex_chainages;
|
||||
std::vector<double> vertex_elevations;
|
||||
std::vector<element> elements;
|
||||
std::vector<curve_report> curves;
|
||||
std::vector<profile_point> profile;
|
||||
@@ -157,12 +140,9 @@ struct result
|
||||
};
|
||||
|
||||
result compute(design const &Design);
|
||||
// intersection of the tangents of the fixed ends, if it lies ahead of both ends
|
||||
bool tangent_intersection(design const &Design, glm::dvec2 &Point);
|
||||
// checks whether the fixed ends lie on a common straight line
|
||||
bool collinear(design const &Design);
|
||||
|
||||
// position, direction of travel (unit, 3d), cant and curvature direction at specified chainage
|
||||
struct station
|
||||
{
|
||||
glm::dvec3 position{0.0};
|
||||
@@ -171,14 +151,10 @@ struct station
|
||||
int turn{0};
|
||||
};
|
||||
station evaluate(result const &Result, double const Chainage);
|
||||
// profile height and grade at specified chainage
|
||||
double elevation(result const &Result, double const Chainage);
|
||||
double grade(result const &Result, double const Chainage);
|
||||
|
||||
// smallest number of cubic pieces representing the alignment with the required accuracy
|
||||
std::size_t minimum_pieces(result const &Result, design const &Design);
|
||||
// splits the alignment into at least Count cubic pieces (the longest pieces are divided further to reach the count),
|
||||
// in the order of the route, as path source data with absolute end points and relative control vectors
|
||||
std::vector<segment_data> pieces(result const &Result, design const &Design, std::size_t const Count);
|
||||
|
||||
} // namespace alignment
|
||||
}
|
||||
|
||||
@@ -4,7 +4,7 @@ terms of the Mozilla Public License, v.
|
||||
2.0. If a copy of the MPL was not
|
||||
distributed with this file, You can
|
||||
obtain one at
|
||||
http://mozilla.org/MPL/2.0/.
|
||||
http:
|
||||
*/
|
||||
|
||||
#include "stdafx.h"
|
||||
@@ -26,7 +26,6 @@ http://mozilla.org/MPL/2.0/.
|
||||
namespace
|
||||
{
|
||||
|
||||
// end points closer than this are treated as the same point
|
||||
double const kSamePoint{0.05};
|
||||
|
||||
segment_data::point point_index(editor_track::point_kind const Kind)
|
||||
@@ -56,7 +55,6 @@ void add_unique(std::vector<TTrack *> &Tracks, TTrack *Track)
|
||||
Tracks.emplace_back(Track);
|
||||
}
|
||||
|
||||
// first derivative of the path curve at its start or end, in the direction from the start to the end
|
||||
glm::dvec3 path_tangent(segment_data const &Path, bool const Atend)
|
||||
{
|
||||
auto const &start{Path.points[segment_data::point::start]};
|
||||
@@ -68,7 +66,6 @@ glm::dvec3 path_tangent(segment_data const &Path, bool const Atend)
|
||||
return control2 != glm::dvec3{} ? -control2 : end - (start + control1);
|
||||
}
|
||||
|
||||
// plan radius of the path curve at specified parameter, 0 if it's straight there
|
||||
double path_radius(segment_data const &Path, double const T)
|
||||
{
|
||||
auto const &p0{Path.points[segment_data::point::start]};
|
||||
@@ -87,7 +84,6 @@ double path_radius(segment_data const &Path, double const T)
|
||||
return curvature > 1e-7 ? 1.0 / curvature : 0.0;
|
||||
}
|
||||
|
||||
// the same path run in the opposite direction
|
||||
segment_data reversed(segment_data const &Path)
|
||||
{
|
||||
segment_data result{Path};
|
||||
@@ -95,13 +91,10 @@ segment_data reversed(segment_data const &Path)
|
||||
result.points[segment_data::point::end] = Path.points[segment_data::point::start];
|
||||
result.points[segment_data::point::control1] = Path.points[segment_data::point::control2];
|
||||
result.points[segment_data::point::control2] = Path.points[segment_data::point::control1];
|
||||
// roll follows the direction of the curve, which flips along with the direction of travel
|
||||
result.rolls = {-Path.rolls[1], -Path.rolls[0]};
|
||||
return result;
|
||||
}
|
||||
|
||||
// direction of travel and plan radius at the joint of a chain with an adjoining path.
|
||||
// Leaving: the chain continues into the adjoining path (its end), otherwise it comes from it (its start)
|
||||
bool adjoining_direction(TTrack const *Neighbour, glm::dvec3 const &Joint, bool const Leaving, glm::dvec3 &Direction, double &Radius)
|
||||
{
|
||||
if (Neighbour == nullptr)
|
||||
@@ -113,8 +106,6 @@ bool adjoining_direction(TTrack const *Neighbour, glm::dvec3 const &Joint, bool
|
||||
auto const &point{path.points[atend ? segment_data::point::end : segment_data::point::start]};
|
||||
if (glm::distance(point, Joint) > kSamePoint)
|
||||
continue;
|
||||
// the tangent runs from the start of the neighbour to its end; it's the direction of travel when
|
||||
// entering the neighbour at its start, or arriving from it through its end
|
||||
auto const tangent{glm::normalize(path_tangent(path, atend))};
|
||||
Direction = (Leaving != atend) ? tangent : -tangent;
|
||||
Radius = path_radius(path, atend ? 1.0 : 0.0);
|
||||
@@ -124,7 +115,7 @@ bool adjoining_direction(TTrack const *Neighbour, glm::dvec3 const &Joint, bool
|
||||
return false;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
}
|
||||
|
||||
editor_track::state editor_track::capture(TTrack const &Track)
|
||||
{
|
||||
@@ -175,7 +166,7 @@ void editor_track::apply(TTrack &Track, state const &State)
|
||||
bool editor_track::is_supported(TTrack const &Track)
|
||||
{
|
||||
if ((Track.iCategoryFlag & 0x80) != 0)
|
||||
return false; // auto-generated helper path
|
||||
return false;
|
||||
if (Track.eType == tt_Normal)
|
||||
return Track.Segment != nullptr;
|
||||
if (Track.eType == tt_Switch)
|
||||
@@ -209,7 +200,6 @@ void editor_track::commit(std::vector<TTrack *> const &Tracks)
|
||||
if (Tracks.empty())
|
||||
return;
|
||||
|
||||
// paths whose render geometry depends on the modified ones
|
||||
std::vector<TTrack *> affected;
|
||||
for (auto *track : Tracks)
|
||||
{
|
||||
@@ -217,27 +207,23 @@ void editor_track::commit(std::vector<TTrack *> const &Tracks)
|
||||
for (auto *neighbour : neighbours(*track))
|
||||
add_unique(affected, neighbour);
|
||||
}
|
||||
// take the paths out of the scene while their ends still match the old segments...
|
||||
for (auto *track : Tracks)
|
||||
{
|
||||
disconnect(*track);
|
||||
simulation::Region->erase_and_unregister(track);
|
||||
}
|
||||
// ...rebuild the segments and put the paths back in their new place...
|
||||
for (auto *track : Tracks)
|
||||
{
|
||||
track->init_segments(false);
|
||||
track->update_location();
|
||||
track->m_area.radius = -1.f; // forces radius recalculation
|
||||
track->m_area.radius = -1.f;
|
||||
simulation::Region->insert_and_register(track);
|
||||
}
|
||||
// ...connect them with whatever they touch now...
|
||||
for (auto *track : Tracks)
|
||||
join(*track);
|
||||
for (auto *track : Tracks)
|
||||
for (auto *neighbour : neighbours(*track))
|
||||
add_unique(affected, neighbour);
|
||||
// ...and update the visuals
|
||||
for (auto *track : affected)
|
||||
update_transition(*track);
|
||||
for (auto *track : affected)
|
||||
@@ -249,7 +235,6 @@ void editor_track::commit(std::vector<TTrack *> const &Tracks)
|
||||
void editor_track::commit_parameters(TTrack &Track)
|
||||
{
|
||||
Track.fTrackWidth2 = Track.fTrackWidth;
|
||||
// segments are re-created from unchanged data, but road texture proportions and roll fix depend on parameters
|
||||
Track.init_segments(false);
|
||||
|
||||
std::vector<TTrack *> affected{&Track};
|
||||
@@ -302,8 +287,6 @@ void editor_track::move_point(TTrack &Track, point_ref const &Point, glm::dvec3
|
||||
auto &point{path.points[point_index(Point.kind)]};
|
||||
auto const oldposition{point};
|
||||
point = Position;
|
||||
// control vectors are relative to their end points, so they follow them automatically.
|
||||
// other paths of the same piece sharing this point (the common start of a switch) follow as well
|
||||
for (auto &otherpath : Track.m_paths)
|
||||
{
|
||||
if (&otherpath == &path)
|
||||
@@ -406,7 +389,6 @@ editor_track::snap_target editor_track::find_snap_target(TTrack const &Track, gl
|
||||
|
||||
auto const excluded = [&](TTrack const *Other) { return std::find(Exclude.begin(), Exclude.end(), Other) != Exclude.end(); };
|
||||
auto const category{Track.iCategoryFlag & 15};
|
||||
// NOTE: copy, the region returns its scratchpad
|
||||
auto const sections{simulation::Region->sections(Position, static_cast<float>(Radius))};
|
||||
for (auto *section : sections)
|
||||
{
|
||||
@@ -425,7 +407,6 @@ editor_track::snap_target editor_track::find_snap_target(TTrack const &Track, gl
|
||||
auto const distance{glm::distance(point, Position)};
|
||||
if (distance > Radius || distance >= result.distance)
|
||||
continue;
|
||||
// skip ends already connected with something which stays in place
|
||||
auto const connections{connected_points(*other, point)};
|
||||
if (std::any_of(connections.begin(), connections.end(), [&](auto const &Connection) { return false == excluded(Connection.first); }))
|
||||
continue;
|
||||
@@ -466,7 +447,6 @@ void editor_track::snap_point(TTrack &Track, point_ref const &Point, snap_target
|
||||
if (false == Aligntangent)
|
||||
return;
|
||||
|
||||
// the path continues the target, so it leaves the shared point in the opposite direction
|
||||
auto &path{Track.m_paths[Point.path]};
|
||||
auto const &start{path.points[segment_data::point::start]};
|
||||
auto const &end{path.points[segment_data::point::end]};
|
||||
@@ -515,7 +495,6 @@ void editor_track::velocity(TTrack &Track, double const Velocity)
|
||||
{
|
||||
if (Track.SwitchExtension && Track.eType == tt_Switch)
|
||||
{
|
||||
// same rules as TTrack::Switch()
|
||||
Track.SwitchExtension->fVelocity = static_cast<float>(Velocity);
|
||||
if (Velocity <= -2.0)
|
||||
Track.fVelocity = Track.SwitchExtension->CurrentIndex ? -Velocity : -1.0;
|
||||
@@ -594,7 +573,6 @@ void editor_track::join(TTrack &Track)
|
||||
}
|
||||
case tt_Switch:
|
||||
{
|
||||
// like during scenery load, switches are connected from the side of the regular paths
|
||||
for (int i = 0; i < 2; ++i)
|
||||
{
|
||||
auto const &segment{Track.SwitchExtension->Segments[i]};
|
||||
@@ -638,7 +616,6 @@ void editor_track::connect(TTrack &Track, bool const Prevside, TTrack *Other, in
|
||||
{
|
||||
if (false == has_switch_paths(*Other))
|
||||
break;
|
||||
// same connections as in path_table::InitTracks(), but made without moving the switch blades
|
||||
auto const path{(Endpointid - 2) / 2};
|
||||
auto const atend{((Endpointid - 2) % 2) != 0};
|
||||
bind_switch_path(*Other, path);
|
||||
@@ -667,7 +644,6 @@ void editor_track::connect(TTrack &Track, bool const Prevside, TTrack *Other, in
|
||||
|
||||
void editor_track::update_transition(TTrack &Track)
|
||||
{
|
||||
// same rule as TTrack::ConnectNextPrev(): transition is drawn by the path whose end 2 meets start of a different path
|
||||
Track.iTrapezoid &= ~2;
|
||||
auto const *next{Track.trNext};
|
||||
if (next == nullptr || Track.iNextDirection != 0)
|
||||
@@ -692,7 +668,6 @@ void editor_track::bind_switch_path(TTrack &Switch, int const Path)
|
||||
|
||||
void editor_track::store_switch_path(TTrack &Switch, int const Path)
|
||||
{
|
||||
// same as TTrack::SetConnections(), without switching back to the base position
|
||||
auto &extension{*Switch.SwitchExtension};
|
||||
auto const path{Path & 1};
|
||||
extension.pNexts[path] = Switch.trNext;
|
||||
@@ -701,7 +676,6 @@ void editor_track::store_switch_path(TTrack &Switch, int const Path)
|
||||
extension.iPrevDirection[path] = Switch.iPrevDirection;
|
||||
if (Switch.eType == tt_Switch)
|
||||
{
|
||||
// switch paths share their start point, so they share the path connected there as well
|
||||
extension.pPrevs[path ^ 1] = Switch.trPrev;
|
||||
extension.iPrevDirection[path ^ 1] = Switch.iPrevDirection;
|
||||
}
|
||||
@@ -727,7 +701,6 @@ bool editor_track::find_chain(TTrack *From, TTrack *To, chain &Chain, std::strin
|
||||
if (From != To)
|
||||
{
|
||||
bool found{false};
|
||||
// try to reach the last path leaving the first one through its end, then through its start
|
||||
for (auto const throughend : {true, false})
|
||||
{
|
||||
Chain.tracks = {From};
|
||||
@@ -780,7 +753,6 @@ bool editor_track::find_chain(TTrack *From, TTrack *To, chain &Chain, std::strin
|
||||
Chain.radius = radius;
|
||||
}
|
||||
|
||||
// fixed ends, with directions taken from the adjoining paths when there are any
|
||||
auto const &first{From->m_paths.front()};
|
||||
auto const firstforward{Chain.forward.front()};
|
||||
Chain.start = first.points[firstforward ? segment_data::point::start : segment_data::point::end];
|
||||
@@ -806,7 +778,6 @@ std::vector<TTrack *> editor_track::relay(chain const &Chain, std::vector<segmen
|
||||
if (count == 0 || Pieces.size() < count)
|
||||
return created;
|
||||
|
||||
// existing paths are spread evenly over the pieces, added paths fill the gaps between them
|
||||
std::vector<TTrack *> tracks;
|
||||
std::size_t previous{count};
|
||||
for (std::size_t i = 0; i < Pieces.size(); ++i)
|
||||
@@ -841,7 +812,7 @@ TTrack *editor_track::clone(TTrack const &Template)
|
||||
cParser parser(text.str(), cParser::buffer_TEXT);
|
||||
parser.getTokens();
|
||||
std::string token;
|
||||
parser >> token; // node type, consumed before the path is loaded
|
||||
parser >> token;
|
||||
|
||||
scene::node_data data;
|
||||
data.type = "track";
|
||||
@@ -854,7 +825,6 @@ TTrack *editor_track::clone(TTrack const &Template)
|
||||
track->m_rangesquaredmin = Template.m_rangesquaredmin;
|
||||
track->m_rangesquaredmax = Template.m_rangesquaredmax;
|
||||
track->Load(&parser, glm::dvec3{});
|
||||
// events stay with the original path only
|
||||
for (auto *events : {&track->m_events0, &track->m_events1, &track->m_events2, &track->m_events0all, &track->m_events1all, &track->m_events2all})
|
||||
events->clear();
|
||||
track->m_events = false;
|
||||
@@ -885,6 +855,5 @@ void editor_track::revive(TTrack &Track)
|
||||
void editor_track::rebuild_geometry(TTrack &Track)
|
||||
{
|
||||
auto §ion{simulation::Region->section(Track.location())};
|
||||
// sections which weren't displayed yet create geometry of their content on their own
|
||||
Track.rebuild_geometry(section.m_geometrycreated ? section.m_geometrybank : gfx::geometrybank_handle{});
|
||||
}
|
||||
|
||||
@@ -4,7 +4,7 @@ terms of the Mozilla Public License, v.
|
||||
2.0. If a copy of the MPL was not
|
||||
distributed with this file, You can
|
||||
obtain one at
|
||||
http://mozilla.org/MPL/2.0/.
|
||||
http:
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
@@ -19,25 +19,18 @@ http://mozilla.org/MPL/2.0/.
|
||||
|
||||
class TTrack;
|
||||
|
||||
// Editing of paths (tracks, roads, rivers) loaded from the scenery.
|
||||
//
|
||||
// The source of truth for path geometry is TTrack::m_paths (the same data the scenery export writes).
|
||||
// Edits modify m_paths and then commit() rebuilds everything derived from it: the segments, placement
|
||||
// in the scene cells, connections with neighbouring paths and the render geometry.
|
||||
class editor_track
|
||||
{
|
||||
public:
|
||||
// identifies an editable point of a path
|
||||
enum class point_kind { start, control1, control2, end };
|
||||
struct point_ref
|
||||
{
|
||||
int path{-1}; // index into TTrack::m_paths
|
||||
int path{-1};
|
||||
point_kind kind{point_kind::start};
|
||||
bool valid() const { return path >= 0; }
|
||||
bool operator==(point_ref const &Other) const { return path == Other.path && kind == Other.kind; }
|
||||
};
|
||||
|
||||
// snapshot of the editable state of a path, used by the undo history
|
||||
struct state
|
||||
{
|
||||
std::vector<segment_data> paths;
|
||||
@@ -58,85 +51,57 @@ class editor_track
|
||||
float texslope{0.9f};
|
||||
};
|
||||
static state capture(TTrack const &Track);
|
||||
// restores provided state; follow with commit() to rebuild the path
|
||||
static void apply(TTrack &Track, state const &State);
|
||||
|
||||
// checks whether geometry of the path can be modified. returns: true if it can, otherwise false and the reason
|
||||
static bool can_edit_geometry(TTrack const &Track, std::string &Reason);
|
||||
// checks whether the path type is supported by the editor at all
|
||||
static bool is_supported(TTrack const &Track);
|
||||
|
||||
// rebuilds provided paths after modification of their source data (m_paths): segments, placement in the region,
|
||||
// connections with neighbours and render geometry of the paths and all their old and new neighbours
|
||||
static void commit(std::vector<TTrack *> const &Tracks);
|
||||
// rebuilds the path after change of parameters which don't affect its course (width, textures, etc)
|
||||
static void commit_parameters(TTrack &Track);
|
||||
|
||||
// world position of specified point. for control points it's the absolute position of the handle;
|
||||
// a zero (straight) control vector is presented at 1/3 of the chord so it can be grabbed
|
||||
static glm::dvec3 point_position(TTrack const &Track, point_ref const &Point);
|
||||
// moves specified point to provided world position. moving an end point carries its control vector along.
|
||||
// switches keep the start points of both their paths together
|
||||
static void move_point(TTrack &Track, point_ref const &Point, glm::dvec3 const &Position);
|
||||
// moves the whole path by provided offset
|
||||
static void translate(TTrack &Track, glm::dvec3 const &Offset);
|
||||
// rotates the whole path around vertical axis going through provided pivot point
|
||||
static void rotate_y(TTrack &Track, glm::dvec3 const &Pivot, double const Angle);
|
||||
// pivot used for rotation of the whole path
|
||||
static glm::dvec3 pivot(TTrack const &Track);
|
||||
|
||||
// lists paths currently connected to provided path
|
||||
static std::vector<TTrack *> neighbours(TTrack const &Track);
|
||||
// lists end points of other paths connected to the end point located at provided position,
|
||||
// as pairs of the neighbour and its matching point
|
||||
static std::vector<std::pair<TTrack *, point_ref>> connected_points(TTrack const &Track, glm::dvec3 const &Position);
|
||||
// checks whether end point located at provided position is connected to another path
|
||||
static bool is_connected(TTrack const &Track, point_ref const &Point);
|
||||
|
||||
// candidate to connect a dragged end point with
|
||||
struct snap_target
|
||||
{
|
||||
TTrack *track{nullptr};
|
||||
point_ref point;
|
||||
glm::dvec3 position{0.0};
|
||||
glm::dvec3 direction{0.0}; // direction from the point into the target path
|
||||
glm::dvec3 direction{0.0};
|
||||
double distance{0.0};
|
||||
};
|
||||
// finds the nearest free end point of another path of the same category as provided path, within specified radius.
|
||||
// paths listed in Exclude are skipped, and connections to them don't count as occupying an end point
|
||||
static snap_target find_snap_target(TTrack const &Track, glm::dvec3 const &Position, double const Radius, std::vector<TTrack const *> const &Exclude);
|
||||
// places the point at the target and optionally aligns the control vector with the target path
|
||||
static void snap_point(TTrack &Track, point_ref const &Point, snap_target const &Target, bool const Aligntangent);
|
||||
|
||||
// sequence of regular paths connected end to end
|
||||
struct chain
|
||||
{
|
||||
std::vector<TTrack *> tracks;
|
||||
std::vector<bool> forward; // the path runs in the direction of the chain (its start is closer to the chain start)
|
||||
glm::dvec3 start{0.0}; // outer end of the first path
|
||||
glm::dvec3 end{0.0}; // outer end of the last path
|
||||
glm::dvec3 start_direction{0.0}; // direction of travel along the chain at its ends, from the adjoining paths if there are any
|
||||
std::vector<bool> forward;
|
||||
glm::dvec3 start{0.0};
|
||||
glm::dvec3 end{0.0};
|
||||
glm::dvec3 start_direction{0.0};
|
||||
glm::dvec3 end_direction{0.0};
|
||||
double start_radius{0.0}; // plan radius of the adjoining paths at the joints, 0 for straight
|
||||
double start_radius{0.0};
|
||||
double end_radius{0.0};
|
||||
double length{0.0};
|
||||
double velocity{-1.0}; // highest speed limit of the paths in the chain
|
||||
double radius{0.0}; // smallest radius of the paths in the chain, 0 if all are straight
|
||||
double velocity{-1.0};
|
||||
double radius{0.0};
|
||||
};
|
||||
// collects regular paths connected between provided paths, both included. returns: true on success
|
||||
static bool find_chain(TTrack *From, TTrack *To, chain &Chain, std::string &Error);
|
||||
// lays the paths of the chain along provided pieces, in the order of the chain. if there are more pieces than paths,
|
||||
// additional paths are made as copies of their neighbours. returns: the added paths
|
||||
static std::vector<TTrack *> relay(chain const &Chain, std::vector<segment_data> const &Pieces);
|
||||
// takes a path added by the editor out of the scene, or puts it back
|
||||
static void retire(TTrack &Track);
|
||||
static void revive(TTrack &Track);
|
||||
|
||||
// names of the materials used by the path; "none" for missing ones
|
||||
static std::string material_name(material_handle const Material);
|
||||
static material_handle fetch_material(std::string const &Name);
|
||||
|
||||
// height of the trackbed edge as written in the scenery (without roll fix adjustment)
|
||||
static float texture_height(TTrack const &Track);
|
||||
static void texture_height(TTrack &Track, float const Height);
|
||||
static double velocity(TTrack const &Track);
|
||||
@@ -144,19 +109,12 @@ class editor_track
|
||||
static void damage(TTrack &Track, int const Damage);
|
||||
|
||||
private:
|
||||
// unlinks the path from all its neighbours
|
||||
static void disconnect(TTrack &Track);
|
||||
// links the path with paths whose free end points match its own free end points
|
||||
static void join(TTrack &Track);
|
||||
// links specified end of a regular path with matching end of another path
|
||||
static void connect(TTrack &Track, bool const Prevside, TTrack *Other, int const Endpointid);
|
||||
// recalculates the trackbed transition flag
|
||||
static void update_transition(TTrack &Track);
|
||||
// sets active connections of a switch to specified path, without moving the blades
|
||||
static void bind_switch_path(TTrack &Switch, int const Path);
|
||||
static void store_switch_path(TTrack &Switch, int const Path);
|
||||
// rebuilds render geometry of the path in the bank of the section it's placed in
|
||||
static void rebuild_geometry(TTrack &Track);
|
||||
// makes a new path with the parameters of provided path (without its events) and registers it in the path table
|
||||
static TTrack *clone(TTrack const &Template);
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user