mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-10-18 17:19:18 +02:00
refactor(sonar): declare non-mutating member functions const (cpp:S5817)
Virtual functions are left untouched so overrides keep matching.
This commit is contained in:
@@ -102,7 +102,7 @@ basic_editor::translate_node( scene::basic_node *Node, float const Offset ) {
|
||||
}
|
||||
|
||||
void
|
||||
basic_editor::translate_instance( TAnimModel *Instance, glm::dvec3 const &Location ) {
|
||||
basic_editor::translate_instance( TAnimModel *Instance, glm::dvec3 const &Location ) const {
|
||||
|
||||
simulation::Region->erase( Instance );
|
||||
Instance->location( Location );
|
||||
@@ -110,7 +110,7 @@ basic_editor::translate_instance( TAnimModel *Instance, glm::dvec3 const &Locati
|
||||
}
|
||||
|
||||
void
|
||||
basic_editor::translate_instance( TAnimModel *Instance, float const Offset ) {
|
||||
basic_editor::translate_instance( TAnimModel *Instance, float const Offset ) const {
|
||||
|
||||
auto location { Instance->location() };
|
||||
location.y += Offset;
|
||||
@@ -118,7 +118,7 @@ basic_editor::translate_instance( TAnimModel *Instance, float const Offset ) {
|
||||
}
|
||||
|
||||
void
|
||||
basic_editor::translate_memorycell( TMemCell *Memorycell, glm::dvec3 const &Location ) {
|
||||
basic_editor::translate_memorycell( TMemCell *Memorycell, glm::dvec3 const &Location ) const {
|
||||
|
||||
simulation::Region->erase( Memorycell );
|
||||
Memorycell->location( Location );
|
||||
@@ -126,7 +126,7 @@ basic_editor::translate_memorycell( TMemCell *Memorycell, glm::dvec3 const &Loca
|
||||
}
|
||||
|
||||
void
|
||||
basic_editor::translate_memorycell( TMemCell *Memorycell, float const Offset ) {
|
||||
basic_editor::translate_memorycell( TMemCell *Memorycell, float const Offset ) const {
|
||||
|
||||
auto location { Memorycell->location() };
|
||||
location.y += Offset;
|
||||
@@ -184,7 +184,7 @@ basic_editor::rotate_node( scene::basic_node *Node, glm::vec3 const &Angle ) {
|
||||
}
|
||||
|
||||
void
|
||||
basic_editor::rotate_instance( TAnimModel *Instance, glm::vec3 const &Angle ) {
|
||||
basic_editor::rotate_instance( TAnimModel *Instance, glm::vec3 const &Angle ) const {
|
||||
|
||||
auto targetangle { Instance->Angles() + Angle };
|
||||
|
||||
|
||||
Reference in New Issue
Block a user