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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-10-18 17:19:18 +02:00

refactor(sonar): declare non-mutating member functions const (cpp:S5817)

Virtual functions are left untouched so overrides keep matching.
This commit is contained in:
jerrrrycho
2026-10-10 15:26:48 +02:00
parent 01d2b9bf82
commit 8042953b95
82 changed files with 221 additions and 221 deletions

View File

@@ -102,7 +102,7 @@ basic_editor::translate_node( scene::basic_node *Node, float const Offset ) {
}
void
basic_editor::translate_instance( TAnimModel *Instance, glm::dvec3 const &Location ) {
basic_editor::translate_instance( TAnimModel *Instance, glm::dvec3 const &Location ) const {
simulation::Region->erase( Instance );
Instance->location( Location );
@@ -110,7 +110,7 @@ basic_editor::translate_instance( TAnimModel *Instance, glm::dvec3 const &Locati
}
void
basic_editor::translate_instance( TAnimModel *Instance, float const Offset ) {
basic_editor::translate_instance( TAnimModel *Instance, float const Offset ) const {
auto location { Instance->location() };
location.y += Offset;
@@ -118,7 +118,7 @@ basic_editor::translate_instance( TAnimModel *Instance, float const Offset ) {
}
void
basic_editor::translate_memorycell( TMemCell *Memorycell, glm::dvec3 const &Location ) {
basic_editor::translate_memorycell( TMemCell *Memorycell, glm::dvec3 const &Location ) const {
simulation::Region->erase( Memorycell );
Memorycell->location( Location );
@@ -126,7 +126,7 @@ basic_editor::translate_memorycell( TMemCell *Memorycell, glm::dvec3 const &Loca
}
void
basic_editor::translate_memorycell( TMemCell *Memorycell, float const Offset ) {
basic_editor::translate_memorycell( TMemCell *Memorycell, float const Offset ) const {
auto location { Memorycell->location() };
location.y += Offset;
@@ -184,7 +184,7 @@ basic_editor::rotate_node( scene::basic_node *Node, glm::vec3 const &Angle ) {
}
void
basic_editor::rotate_instance( TAnimModel *Instance, glm::vec3 const &Angle ) {
basic_editor::rotate_instance( TAnimModel *Instance, glm::vec3 const &Angle ) const {
auto targetangle { Instance->Angles() + Angle };