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dynamically assigned render lights
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@@ -233,9 +233,7 @@ class Global
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#else
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// TODO: put these things in the renderer
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static opengl_light DayLight;
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// TODO: possibly create a pool of few lights which can be attached to nearby vehicles
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static opengl_light VehicleLight;
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static opengl_light VehicleLightRear;
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static int DynamicLightCount;
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#endif
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static GLfloat whiteLight[];
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static GLfloat noLight[];
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