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use openal-soft extensions to pause sounds and defer updates
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24
World.cpp
24
World.cpp
@@ -1108,6 +1108,18 @@ bool TWorld::Update()
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Ground.Update_Lights();
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{
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glm::dmat4 cam_matrix;
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Camera.SetMatrix(cam_matrix);
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glm::vec3 pos(Camera.Pos.x, Camera.Pos.y, Camera.Pos.z);
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glm::vec3 at = glm::vec3(0.0, 0.0, -1.0) * glm::mat3(cam_matrix);
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glm::vec3 up = glm::vec3(0.0, 1.0, 0.0) * glm::mat3(cam_matrix);
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sound_man->set_listener(pos, at, up);
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sound_man->update(dt);
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}
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// render time routines follow:
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dt = Timer::GetDeltaRenderTime(); // nie uwzględnia pauzowania ani mnożenia czasu
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@@ -1138,18 +1150,6 @@ bool TWorld::Update()
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Update_Camera( dt );
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{
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glm::dmat4 cam_matrix;
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Camera.SetMatrix(cam_matrix);
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glm::vec3 pos(Camera.Pos.x, Camera.Pos.y, Camera.Pos.z);
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glm::vec3 at = glm::vec3(0.0, 0.0, -1.0) * glm::mat3(cam_matrix);
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glm::vec3 up = glm::vec3(0.0, 1.0, 0.0) * glm::mat3(cam_matrix);
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sound_man->set_listener(pos, at, up);
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sound_man->update(dt);
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}
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GfxRenderer.Update( dt );
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ResourceSweep();
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