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remove float normalization (breaks floating point WAV)
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@@ -34,8 +34,6 @@ openal_buffer::openal_buffer( std::string const &Filename ) :
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if (sf == nullptr)
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throw std::runtime_error("sound: sf_open failed");
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sf_command(sf, SFC_SET_SCALE_FLOAT_INT_READ, NULL, SF_TRUE);
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int16_t *fbuf = new int16_t[si.frames * si.channels];
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if (sf_readf_short(sf, fbuf, si.frames) != si.frames)
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throw std::runtime_error("sound: incomplete file");
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