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https://github.com/MaSzyna-EU07/maszyna.git
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multiplayer stage 1: --host/--connect startup, client without a local scenario
Networking used to be reachable only through the eu07.ini network.server / network.client entries, and init_modes() refused to start at all unless a scenery file was already known. That made it impossible to join a session without knowing (and typing) the host's scenario up front, even though SERVER_HELLO already carries the scenario name. - add --host [address:port] and --connect address:port to the command line (default port 7420, --host defaults to 0.0.0.0), plus --scenario/--vehicle aliases and -h/--help; the existing ini settings keep working - drop the init_modes() restriction: a client goes straight to the scenario loader and waits there for the handshake, a host without -s still gets the launcher and simply refuses joins until a scenario is up - the loader screen reports the network state instead of sitting on a blank progress bar - a client that did not ask for a vehicle with -v starts as an observer rather than failing to find the default EU07-424; the lobby of stage 2 will take over the choice - handshake carries build identification and the server answers an impossible join with SERVER_REJECT and a readable reason instead of dropping the socket silently; protocol version bumped to 3 - deserialize_message() no longer dereferences a null message on an unknown message type
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@@ -6,12 +6,24 @@ void network::client_hello::serialize(std::ostream &stream) const
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{
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sn_utils::ls_int32(stream, version);
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sn_utils::ls_uint32(stream, start_packet);
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sn_utils::s_str(stream, app_version);
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}
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void network::client_hello::deserialize(std::istream &stream)
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{
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version = sn_utils::ld_int32(stream);
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start_packet = sn_utils::ld_uint32(stream);
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app_version = sn_utils::d_str(stream);
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}
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void network::server_reject::serialize(std::ostream &stream) const
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{
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sn_utils::s_str(stream, reason);
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}
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void network::server_reject::deserialize(std::istream &stream)
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{
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reason = sn_utils::d_str(stream);
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}
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void network::server_hello::serialize(std::ostream &stream) const
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@@ -20,6 +32,7 @@ void network::server_hello::serialize(std::ostream &stream) const
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sn_utils::ls_int64(stream, timestamp);
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sn_utils::ls_int64(stream, config);
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sn_utils::s_str(stream, scenario);
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sn_utils::s_str(stream, app_version);
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}
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void network::server_hello::deserialize(std::istream &stream)
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@@ -28,6 +41,7 @@ void network::server_hello::deserialize(std::istream &stream)
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timestamp = sn_utils::ld_int64(stream);
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config = sn_utils::ld_int64(stream);
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scenario = sn_utils::d_str(stream);
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app_version = sn_utils::d_str(stream);
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}
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void ::network::request_command::serialize(std::ostream &stream) const
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@@ -115,6 +129,13 @@ std::shared_ptr<network::message> network::deserialize_message(std::istream &str
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msg = std::make_shared<frame_info>();
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else if (type == message::REQUEST_COMMAND)
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msg = std::make_shared<request_command>();
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else if (type == message::SERVER_REJECT)
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msg = std::make_shared<server_reject>();
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if (!msg) {
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// unknown message type; hand back a marker the peer handlers treat as a protocol error
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return std::make_shared<message>(message::TYPE_MAX);
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}
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msg->deserialize(stream);
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