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Improve the keymapper
The keymapper, available as one of the options in the starting menu when the EXE is run without a scenery specified, has undergone a few changes: - Key descriptions are now parsed the way Starter does and are displayed in the window. They are also no longer consumed when saving to a file. - Unbound keys are now also displayed as well. Not all of them though; some entries won't exist if they are not specified in the eu07_input-keyboard.ini file. - You can now unbind a key by pressing F10. The Parser has got a new boolean option: `skipComments`, true by default to leave current behavior unchanged. When set to false, comments will be parsed as ordinary tokens.
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@@ -25,12 +25,12 @@ void
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editorkeyboard_input::default_bindings() {
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m_bindingsetups = {
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{ user_command::moveleft, GLFW_KEY_LEFT },
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{ user_command::moveright, GLFW_KEY_RIGHT },
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{ user_command::moveforward, GLFW_KEY_UP },
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{ user_command::moveback, GLFW_KEY_DOWN },
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{ user_command::moveup, GLFW_KEY_PAGE_UP },
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{ user_command::movedown, GLFW_KEY_PAGE_DOWN },
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{ user_command::moveleft, {GLFW_KEY_LEFT, "Move left"} },
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{ user_command::moveright, {GLFW_KEY_RIGHT, "Move right"} },
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{ user_command::moveforward, {GLFW_KEY_UP, "Move forwards"} },
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{ user_command::moveback, {GLFW_KEY_DOWN, "Move backwards"} },
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{ user_command::moveup, {GLFW_KEY_PAGE_UP, "Move up"} },
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{ user_command::movedown, {GLFW_KEY_PAGE_DOWN, "Move down"} },
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};
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}
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