network fixes and improvements, code refactoring

This commit is contained in:
milek7
2019-02-03 23:24:34 +01:00
parent 05ba7c653b
commit 85ad17af3c
29 changed files with 383 additions and 295 deletions

View File

@@ -2114,9 +2114,6 @@ bool opengl_renderer::Render(TDynamicObject *Dynamic)
m_sunlight.apply_intensity(Dynamic->fShade);
}
// calc_motion = true;
// std::cout << glm::to_string(glm::vec3(Dynamic->get_velocity_vec())) << std::endl;
// render
if (Dynamic->mdLowPolyInt)
Render(Dynamic->mdLowPolyInt, Dynamic->Material(), squaredistance);
@@ -2128,7 +2125,6 @@ bool opengl_renderer::Render(TDynamicObject *Dynamic)
Render(Dynamic->mdLoad, Dynamic->Material(), squaredistance, {0.f, Dynamic->LoadOffset, 0.f}, {});
// post-render cleanup
// calc_motion = false;
if (Dynamic->fShade > 0.0f)
{