mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-11-03 07:20:22 +01:00
perf(sleepers): the instances of the sleepers and timbers of a track sent to the gpu once, as it's laid, and kept there in a buffer of their own; in each pass the runs of them in sight turned by the modelviews of their cells into the instance buffer of the frame by a compute pass, one dispatch and one barrier a pass, and drawn in one instanced draw for each model, part and level of detail, in place of the cpu turning every instance every frame
This commit is contained in:
152
rendering/opengl46/opengl46timbers.cpp
Normal file
152
rendering/opengl46/opengl46timbers.cpp
Normal file
@@ -0,0 +1,152 @@
|
||||
/*
|
||||
This Source Code Form is subject to the
|
||||
terms of the Mozilla Public License, v.
|
||||
2.0. If a copy of the MPL was not
|
||||
distributed with this file, You can
|
||||
obtain one at
|
||||
http://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "rendering/opengl46/opengl46timbers.h"
|
||||
|
||||
#include "utilities/Globals.h"
|
||||
#include "world/Track.h"
|
||||
|
||||
#include <cstring>
|
||||
|
||||
namespace {
|
||||
|
||||
// the buffer to start with, and how soon after being started over it's too small for the tracks in sight
|
||||
std::uint32_t constexpr initial_capacity{65536};
|
||||
unsigned int constexpr restart_frames{600};
|
||||
|
||||
// the instances of a track, in the order they lie in the buffer
|
||||
std::uint32_t count_of(track_sleepers::laid const &Laid)
|
||||
{
|
||||
std::size_t count{Laid.whole.size() + Laid.plain.size()};
|
||||
for (auto const &instances : Laid.instances)
|
||||
count += instances.size();
|
||||
return static_cast<std::uint32_t>(count);
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
opengl46_timbers::~opengl46_timbers()
|
||||
{
|
||||
if (m_buffer != 0)
|
||||
glDeleteBuffers(1, &m_buffer);
|
||||
}
|
||||
|
||||
void opengl46_timbers::init()
|
||||
{
|
||||
gl::shader shader("timber_instances.comp");
|
||||
m_program = std::make_unique<gl::program>(std::vector<std::reference_wrapper<const gl::shader>>{shader});
|
||||
// the modelviews of the origins and the runs, both placed at whole matrices
|
||||
m_ranges = std::make_unique<gl::frame_stream>(
|
||||
static_cast<GLsizeiptr>(4096 * sizeof(gl::timber_range)), static_cast<GLsizeiptr>(sizeof(glm::mat4)), Global.gfx_bufferstreaming);
|
||||
restart(0);
|
||||
}
|
||||
|
||||
void opengl46_timbers::restart(std::uint32_t const Needed)
|
||||
{
|
||||
auto capacity{std::max(m_capacity, initial_capacity)};
|
||||
if ((m_capacity > 0) && (m_frame - m_restartframe < restart_frames))
|
||||
capacity *= 2;
|
||||
while (capacity < 2 * Needed)
|
||||
capacity *= 2;
|
||||
// the draws and passes issued with the old buffer keep it until the gpu is done with them
|
||||
if (m_buffer != 0)
|
||||
glDeleteBuffers(1, &m_buffer);
|
||||
glCreateBuffers(1, &m_buffer);
|
||||
glNamedBufferStorage(m_buffer, static_cast<GLsizeiptr>(capacity) * static_cast<GLsizeiptr>(sizeof(glm::mat4)), nullptr, GL_DYNAMIC_STORAGE_BIT);
|
||||
m_capacity = capacity;
|
||||
m_fill = 0;
|
||||
m_restartframe = m_frame;
|
||||
m_tracks.clear();
|
||||
}
|
||||
|
||||
bool opengl46_timbers::place(std::vector<TTrack *> const &Tracks, bool const Restart)
|
||||
{
|
||||
auto const placed_now = [&](TTrack const &Track) {
|
||||
auto const found{m_tracks.find(&Track)};
|
||||
return (found != m_tracks.end()) && (found->second.made == Track.m_sleepers3d.made);
|
||||
};
|
||||
std::uint32_t needed{0};
|
||||
std::uint32_t all{0};
|
||||
for (auto const *track : Tracks)
|
||||
{
|
||||
auto const count{count_of(track->m_sleepers3d)};
|
||||
all += count;
|
||||
if (false == placed_now(*track))
|
||||
needed += count;
|
||||
}
|
||||
if (needed == 0)
|
||||
return true;
|
||||
if (m_fill + needed > m_capacity)
|
||||
{
|
||||
if (false == Restart)
|
||||
return false;
|
||||
restart(all);
|
||||
}
|
||||
for (auto const *track : Tracks)
|
||||
{
|
||||
if (placed_now(*track))
|
||||
continue;
|
||||
auto const &laid{track->m_sleepers3d};
|
||||
auto const first{m_fill};
|
||||
auto const send = [&](std::vector<glm::mat4> const &Instances) {
|
||||
if (false == Instances.empty())
|
||||
glNamedBufferSubData(m_buffer, static_cast<GLintptr>(m_fill) * static_cast<GLintptr>(sizeof(glm::mat4)),
|
||||
static_cast<GLsizeiptr>(Instances.size() * sizeof(glm::mat4)), Instances.data());
|
||||
m_fill += static_cast<std::uint32_t>(Instances.size());
|
||||
};
|
||||
for (auto const &instances : laid.instances)
|
||||
send(instances);
|
||||
send(laid.whole);
|
||||
send(laid.plain);
|
||||
m_tracks[track] = {laid.made, first};
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
std::uint32_t opengl46_timbers::first(TTrack const &Track) const
|
||||
{
|
||||
auto const found{m_tracks.find(&Track)};
|
||||
return (found != m_tracks.end() ? found->second.first : 0);
|
||||
}
|
||||
|
||||
void opengl46_timbers::expand(std::vector<glm::mat4> const &Origins, std::vector<gl::timber_range> const &Ranges, GLuint const Output)
|
||||
{
|
||||
if (Ranges.empty())
|
||||
return;
|
||||
// sent together, in one buffer of the stream
|
||||
auto const originbytes{Origins.size() * sizeof(glm::mat4)};
|
||||
m_upload.resize(originbytes + Ranges.size() * sizeof(gl::timber_range));
|
||||
std::memcpy(m_upload.data(), Origins.data(), originbytes);
|
||||
std::memcpy(m_upload.data() + originbytes, Ranges.data(), Ranges.size() * sizeof(gl::timber_range));
|
||||
auto const origins{m_ranges->push(m_upload.data(), static_cast<GLsizeiptr>(m_upload.size()))};
|
||||
auto const ranges{origins + static_cast<GLintptr>(originbytes)};
|
||||
GLuint const buffers[]{m_buffer, m_ranges->buffer()};
|
||||
::glBindBuffersBase(GL_SHADER_STORAGE_BUFFER, gl::TIMBER_LOCAL_SSBO_BINDING, 1, &buffers[0]);
|
||||
::glBindBuffersBase(GL_SHADER_STORAGE_BUFFER, gl::TIMBER_RANGE_SSBO_BINDING, 1, &buffers[1]);
|
||||
::glBindBuffersBase(GL_SHADER_STORAGE_BUFFER, gl::TIMBER_OUTPUT_SSBO_BINDING, 1, &Output);
|
||||
::glBindBuffersBase(GL_SHADER_STORAGE_BUFFER, gl::TIMBER_ORIGIN_SSBO_BINDING, 1, &buffers[1]);
|
||||
// a dispatch takes at most 65535 work groups
|
||||
auto const first{static_cast<std::uint32_t>(ranges / static_cast<GLintptr>(sizeof(gl::timber_range)))};
|
||||
auto const origin{static_cast<std::uint32_t>(origins / static_cast<GLintptr>(sizeof(glm::mat4)))};
|
||||
for (std::size_t done = 0; done < Ranges.size();)
|
||||
{
|
||||
auto const count{std::min<std::size_t>(Ranges.size() - done, 65535)};
|
||||
::glProgramUniform4ui(*m_program, 0, first + static_cast<std::uint32_t>(done), origin, 0, 0);
|
||||
m_program->dispatch(static_cast<GLuint>(count));
|
||||
done += count;
|
||||
}
|
||||
::glMemoryBarrier(GL_SHADER_STORAGE_BARRIER_BIT);
|
||||
}
|
||||
|
||||
void opengl46_timbers::next_frame()
|
||||
{
|
||||
++m_frame;
|
||||
m_ranges->next_frame();
|
||||
}
|
||||
Reference in New Issue
Block a user