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build 190402. basic implementation for script generated vehicle destination sign textures
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8
DynObj.h
8
DynObj.h
@@ -205,6 +205,14 @@ public:
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bool has_light { false }; // the submodel was originally configured with self-illumination attribute
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material_handle destination { null_handle }; // most recently assigned non-blank destination texture
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material_handle destination_off { null_handle }; // blank destination sign
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std::string script; // potential python script used to generate texture data
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int update_rate { 0 }; // -1: per stop, 0: none, >0: fps // TBD, TODO: implement?
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std::string instancing; // potential method to generate more than one texture per timetable
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std::string parameters; // potential extra parameters supplied by mmd file
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// methods
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void deserialize( cParser &Input );
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private:
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bool deserialize_mapping( cParser &Input );
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} DestinationSign;
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float fShade; // zacienienie: 0:normalnie, -1:w ciemności, +1:dodatkowe światło (brak koloru?)
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float LoadOffset { 0.f };
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