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Simulate and light the smoke on the GPU and make rain and snow of particles
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@@ -393,6 +393,7 @@ if (WITH_OPENGL_MODERN)
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"rendering/opengl46/opengl46shadowfit.cpp"
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"rendering/opengl46/opengl46precipitation.cpp"
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"rendering/opengl46/opengl46particles.cpp"
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"rendering/opengl46/opengl46gpuparticles.cpp"
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"rendering/opengl46/opengl46terrain.cpp"
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"rendering/opengl46/opengl46grass.cpp"
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"rendering/opengl46/opengl46renderer.cpp")
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