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https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-10-23 06:31:11 +02:00
Simulate and light the smoke on the GPU and make rain and snow of particles
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@@ -1556,6 +1556,33 @@ global_settings::ConfigParse_gfx( cParser &Parser, std::string_view const Token
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Parser >> gfx_grass_density;
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gfx_grass_density = std::clamp(gfx_grass_density, 0.f, 4.f);
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}
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else if (Token == "gfx.smoke.gpu")
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{
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Parser.getTokens(1);
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Parser >> gfx_smoke_gpu;
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}
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else if (Token == "gfx.smoke.lighting")
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{
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Parser.getTokens(1);
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Parser >> gfx_smoke_lighting;
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}
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else if (Token == "gfx.particles.soft")
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{
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Parser.getTokens(1);
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Parser >> gfx_particles_soft;
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gfx_particles_soft = std::clamp(gfx_particles_soft, 0.f, 4.f);
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}
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else if (Token == "gfx.precipitation.gpu")
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{
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Parser.getTokens(1);
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Parser >> gfx_precipitation_gpu;
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}
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else if (Token == "gfx.precipitation.particles")
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{
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Parser.getTokens(1);
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Parser >> gfx_precipitation_particles;
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gfx_precipitation_particles = std::clamp(gfx_precipitation_particles, 0, 1 << 20);
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}
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else if (Token == "gfx.bufferstreaming")
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{
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Parser.getTokens(1);
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@@ -2074,6 +2101,11 @@ global_settings::export_as_text( std::ostream &Output ) const {
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export_as_text( Output, "gfx.grass.distance", gfx_grass_distance );
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export_as_text( Output, "gfx.grass.fadedistance", gfx_grass_fadedistance );
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export_as_text( Output, "gfx.grass.density", gfx_grass_density );
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export_as_text( Output, "gfx.smoke.gpu", gfx_smoke_gpu );
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export_as_text( Output, "gfx.smoke.lighting", gfx_smoke_lighting );
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export_as_text( Output, "gfx.particles.soft", gfx_particles_soft );
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export_as_text( Output, "gfx.precipitation.gpu", gfx_precipitation_gpu );
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export_as_text( Output, "gfx.precipitation.particles", gfx_precipitation_particles );
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export_as_text( Output, "gfx.bufferstreaming", gfx_bufferstreaming );
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export_as_text( Output, "gfx.postfx.motionblur.enabled", gfx_postfx_motionblur_enabled );
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export_as_text( Output, "gfx.postfx.motionblur.shutter", gfx_postfx_motionblur_shutter );
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