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continued refactoring: lines, terrain models; render culling optimizations and fixes
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@@ -299,8 +299,8 @@ class Global
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static std::string GetNextSymbol();
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#ifdef EU07_USE_OLD_GROUNDCODE
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static TDynamicObject * DynamicNearest();
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#endif
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static TDynamicObject * CouplerNearest();
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#endif
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static bool AddToQuery(TEvent *event, TDynamicObject *who);
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static bool DoEvents();
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static std::string Bezogonkow(std::string str, bool _ = false);
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