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continued refactoring: lines, terrain models; render culling optimizations and fixes
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@@ -340,6 +340,8 @@ private:
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Render_Alpha( TAnimModel *Instance );
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void
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Render_Alpha( TTraction *Traction );
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void
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Render_Alpha( scene::lines_node const &Lines );
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#endif
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bool
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Render_Alpha( TDynamicObject *Dynamic );
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