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EU7 scenery format and models streaming
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@@ -23,6 +23,7 @@ class TModelsManager {
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public:
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// McZapkie: dodalem sciezke, notabene Path!=Patch :)
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static TModel3d *GetModel(std::string const &Name, bool const dynamic = false, bool const Logerrors = true , int uid = 0);
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[[nodiscard]] static bool IsModelCached( std::string const &Name );
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private:
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// types:
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