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EU7 scenery format and models streaming
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@@ -185,6 +185,10 @@ struct material_data {
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void assign( std::string const &Replacableskin );
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};
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// resolves texture/material path (textures/, current path, as-is)
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std::string
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TextureTest( std::string const &Name );
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class TDynamicObject { // klasa pojazdu
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friend opengl_renderer;
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