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feat(editor): infrastructure bound to the paths follows their changes
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@@ -155,6 +155,14 @@ public:
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// removes provided memory cell from the cell
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void
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erase( TMemCell *Memorycell );
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// removes provided traction piece from the cell
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void
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erase( TTraction *Traction );
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void
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unregister_end( TTraction *Traction );
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// removes provided event launcher from the cell
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void
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erase( TEventLauncher *Launcher );
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// find a vehicle located nearest to specified point, within specified radius. reurns: located vehicle and distance
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std::tuple<TDynamicObject *, float>
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find( glm::dvec3 const &Point, float const Radius, bool const Onlycontrolled, bool const Findbycoupler ) const;
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