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https://github.com/MaSzyna-EU07/maszyna.git
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build 180404. optional scenario clock sync with current local time, keyboard input for the ui layer
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19
uilayer.h
19
uilayer.h
@@ -1,4 +1,4 @@
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#pragma once
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#include <string>
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@@ -40,8 +40,15 @@ public:
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// methods:
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bool
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init( GLFWwindow *Window );
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// assign texturing hardware unit
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void
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set_unit( GLint const Textureunit ) { m_textureunit = Textureunit; }
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// potentially processes provided input key. returns: true if the input was processed, false otherwise
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bool
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on_key( int const Key, int const Action );
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// updates state of UI elements
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void
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update();
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// draws requested UI elements
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void
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render();
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@@ -85,11 +92,10 @@ private:
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void
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quad( glm::vec4 const &Coordinates, glm::vec4 const &Color );
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// members:
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GLFWwindow *m_window { nullptr };
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GLint m_textureunit{ GL_TEXTURE0 };
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GLuint m_fontbase { (GLuint)-1 }; // numer DL dla znaków w napisach
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GLuint m_fontbase { (GLuint)-1 }; // numer DL dla znaków w napisach
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// progress bar config. TODO: put these together into an object
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float m_progress { 0.0f }; // percentage of filled progres bar, to indicate lengthy operations.
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@@ -101,6 +107,13 @@ private:
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GLuint m_texture { 0 };
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std::vector<std::shared_ptr<ui_panel> > m_panels;
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std::string m_tooltip;
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// TODO: clean these legacy components up
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std::shared_ptr<ui_panel> UIHeader; // header ui panel
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std::shared_ptr<ui_panel> UITable; // schedule or scan table
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std::shared_ptr<ui_panel> UITranscripts; // voice transcripts
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int tprev; // poprzedni czas
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double VelPrev; // poprzednia prędkość
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double Acc; // przyspieszenie styczne
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};
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extern ui_layer UILayer;
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