map improvements

This commit is contained in:
milek7
2019-02-18 17:46:31 +01:00
parent 52ff1ecb98
commit 89cf20a251
16 changed files with 240 additions and 180 deletions

View File

@@ -58,74 +58,12 @@ float ui::map_panel::get_vehicle_rotation()
{
const TDynamicObject *vehicle = simulation::Train->Dynamic();
glm::vec3 front = glm::dvec3(vehicle->VectorFront()) * (vehicle->DirectionGet() > 0 ? 1.0 : -1.0);
glm::vec2 f2(front.x, front.z);
glm::vec2 north_ptr(0.0f, 1.0f);
return glm::atan(f2.y, f2.x) - glm::atan(north_ptr.y, north_ptr.x);
return glm::atan(front.z, front.x) - glm::atan(north_ptr.y, north_ptr.x);
}
void ui::map_panel::render_contents()
{
if (!init_done)
return;
scene::basic_region *Region = simulation::Region;
float prevzoom = zoom;
if (ImGui::Button("-"))
zoom /= 2;
ImGui::SameLine();
if (ImGui::Button("+"))
zoom *= 2;
ImGui::SameLine();
float x = zoom / prevzoom;
translate *= x;
glm::mat4 transform;
transform[0][0] = -1.0f;
static int mode = 0;
ImGui::RadioButton("manual", &mode, 0); ImGui::SameLine();
ImGui::RadioButton("cam", &mode, 1); ImGui::SameLine();
ImGui::RadioButton("vehicle", &mode, 2);
ImVec2 size = ImGui::GetContentRegionAvail();
float aspectx = size.y / size.x;
float aspectz = size.x / size.y;
if (aspectx > aspectz)
transform = glm::scale(transform, glm::vec3(aspectx, 1.0f, 1.0f));
else
transform = glm::scale(transform, glm::vec3(1.0f, 1.0f, aspectz));
if (mode == 2 && simulation::Train && simulation::Train->Dynamic())
{
float rot = get_vehicle_rotation();
transform = glm::rotate(transform, rot, glm::vec3(0.0f, 1.0f, 0.0f));
glm::dvec3 vpos = simulation::Train->Dynamic()->GetPosition();
translate = glm::vec2(vpos.x, vpos.z) * -zoom;
}
else if (mode == 1)
{
float rot;
if (FreeFlyModeFlag)
rot = glm::pi<float>() - Global.pCamera.Angle.y;
else
rot = get_vehicle_rotation() - Global.pCamera.Angle.y;
transform = glm::rotate(transform, rot, glm::vec3(0.0f, 1.0f, 0.0f));
glm::dvec3 vpos = Global.pCamera.Pos;
translate = glm::vec2(vpos.x, vpos.z) * -zoom;
}
transform = glm::translate(transform, glm::vec3(translate.x, 0.0f, translate.y));
transform = glm::scale(transform, glm::vec3(zoom));
void ui::map_panel::render_map_texture(glm::mat4 transform, glm::vec2 surface_size) {
cFrustum frustum;
frustum.calculate(transform, glm::mat4());
m_section_handles.clear();
@@ -134,10 +72,10 @@ void ui::map_panel::render_contents()
{
for (int column = 0; column < scene::EU07_REGIONSIDESECTIONCOUNT; column++)
{
scene::basic_section *s = Region->get_section(row * scene::EU07_REGIONSIDESECTIONCOUNT + column);
if (s && frustum.sphere_inside(s->area().center, s->area().radius) > 0.f)
scene::basic_section *section = simulation::Region->get_section(row * scene::EU07_REGIONSIDESECTIONCOUNT + column);
if (section && frustum.sphere_inside(section->area().center, section->area().radius) > 0.f)
{
const gfx::geometrybank_handle handle = s->get_map_geometry();
const gfx::geometrybank_handle handle = section->get_map_geometry();
if (handle != null_handle)
m_section_handles.push_back(handle);
}
@@ -162,46 +100,152 @@ void ui::map_panel::render_contents()
m_shader->bind();
glLineWidth(1.5f);
glViewport(0, 0, size.x, size.y);
glViewport(0, 0, surface_size.x, surface_size.y);
GfxRenderer.Draw_Geometry(m_section_handles.begin(), m_section_handles.end());
if (Global.iMultisampling)
m_fb->blit_from(m_msaa_fb.get(), size.x, size.y, GL_COLOR_BUFFER_BIT, GL_COLOR_ATTACHMENT0);
m_fb->blit_from(m_msaa_fb.get(), surface_size.x, surface_size.y, GL_COLOR_BUFFER_BIT, GL_COLOR_ATTACHMENT0);
gl::framebuffer::unbind();
m_shader->unbind();
}
ImVec2 origin = ImGui::GetCursorPos();
ImGui::ImageButton(reinterpret_cast<void*>(m_tex->id), size, ImVec2(0, size.y / fb_size), ImVec2(size.x / fb_size, 0), 0);
if (mode == 0 && ImGui::IsItemHovered() && ImGui::IsMouseDragging())
{
ImVec2 ivdelta = ImGui::GetMouseDragDelta();
ImGui::ResetMouseDragDelta();
glm::vec2 delta(ivdelta.x, ivdelta.y);
delta.x /= size.x;
delta.y /= size.y;
translate -= delta * 2.0f;
}
void ui::map_panel::render_labels(glm::mat4 transform, ImVec2 origin, glm::vec2 surface_size)
{
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0.7f, 1.0f, 0.7f, 1.0f));
for (TDynamicObject *vehicle : simulation::Vehicles.sequence()) {
if (vehicle->Prev())
if (vehicle->Prev() || !vehicle->Mechanik)
continue;
if (vehicle->Mechanik->TrainName().empty())
continue;
glm::vec4 pos = transform * glm::vec4(glm::vec3(vehicle->GetPosition()), 1.0f);
if (glm::abs(pos.x) > 1.0f || glm::abs(pos.z) > 1.0f)
glm::vec4 ndc_pos = transform * glm::vec4(glm::vec3(vehicle->GetPosition()), 1.0f);
if (glm::abs(ndc_pos.x) > 1.0f || glm::abs(ndc_pos.z) > 1.0f)
continue;
glm::vec2 textpos = (glm::vec2(pos.x, -pos.z) / 2.0f + 0.5f) * glm::vec2(size.x, size.y);
glm::vec2 gui_pos = (glm::vec2(ndc_pos.x, -ndc_pos.z) / 2.0f + 0.5f) * glm::vec2(surface_size.x, surface_size.y);
TDynamicObject *veh = vehicle;
const char *desc = vehicle->Mechanik->TrainName().c_str();
ImVec2 textsize = ImGui::CalcTextSize(desc);
ImGui::SetCursorPos(ImVec2(origin.x + textpos.x - textsize.x / 2.0f,
origin.y + textpos.y - textsize.y / 2.0f));
ImGui::SetCursorPos(ImVec2(origin.x + gui_pos.x - textsize.x / 2.0f,
origin.y + gui_pos.y - textsize.y / 2.0f));
ImGui::TextUnformatted(desc);
}
ImGui::PopStyleColor();
}
void ui::map_panel::render_contents()
{
if (!init_done)
return;
float prev_zoom = zoom;
if (ImGui::Button("-"))
zoom /= 2;
ImGui::SameLine();
if (ImGui::Button("+"))
zoom *= 2;
ImGui::SameLine();
float x = zoom / prev_zoom;
translate *= x;
glm::mat4 transform;
transform[0][0] = -1.0f;
static enum {
MODE_MANUAL = 0,
MODE_CAMERA,
MODE_VEHICLE
} mode = MODE_MANUAL;
ImGui::RadioButton("manual", (int*)&mode, 0); ImGui::SameLine();
ImGui::RadioButton("cam", (int*)&mode, 1); ImGui::SameLine();
ImGui::RadioButton("vehicle", (int*)&mode, 2);
ImVec2 surface_size_im = ImGui::GetContentRegionAvail();
glm::vec2 surface_size(surface_size_im.x, surface_size_im.y);
float aspect = surface_size.y / surface_size.x;
if (aspect > 1.0f / aspect)
transform = glm::scale(transform, glm::vec3(aspect, 1.0f, 1.0f));
else
transform = glm::scale(transform, glm::vec3(1.0f, 1.0f, 1.0f / aspect));
if (mode == MODE_VEHICLE && simulation::Train)
{
float rotation = get_vehicle_rotation();
transform = glm::rotate(transform, rotation, glm::vec3(0.0f, 1.0f, 0.0f));
glm::dvec3 position = simulation::Train->Dynamic()->GetPosition();
translate = glm::vec2(position.x, position.z) * -zoom;
}
if (mode == MODE_CAMERA)
{
float initial_rotation;
if (!FreeFlyModeFlag)
initial_rotation = get_vehicle_rotation();
else
initial_rotation = glm::pi<float>();
float rotation = initial_rotation - Global.pCamera.Angle.y;
transform = glm::rotate(transform, rotation, glm::vec3(0.0f, 1.0f, 0.0f));
glm::dvec3 position = Global.pCamera.Pos;
translate = glm::vec2(position.x, position.z) * -zoom;
}
transform = glm::translate(transform, glm::vec3(translate.x, 0.0f, translate.y));
transform = glm::scale(transform, glm::vec3(zoom));
render_map_texture(transform, surface_size);
ImVec2 window_origin = ImGui::GetCursorPos();
ImVec2 screen_origin = ImGui::GetCursorScreenPos();
ImGui::ImageButton(reinterpret_cast<void*>(m_tex->id), surface_size_im, ImVec2(0, surface_size.y / fb_size), ImVec2(surface_size.x / fb_size, 0), 0);
if (ImGui::IsItemHovered())
{
if (mode == 0 && ImGui::IsMouseDragging(0)) {
WriteLog("drag");
ImVec2 delta_im = ImGui::GetMouseDragDelta();
ImGui::ResetMouseDragDelta();
glm::vec2 delta(delta_im.x, delta_im.y);
delta.x /= surface_size.x;
delta.y /= surface_size.y;
translate -= delta * 2.0f;
}
if (ImGui::IsMouseClicked(1)) {
WriteLog("click");
ImVec2 screen_pos = ImGui::GetMousePos();
glm::vec2 surface_pos(screen_pos.x - screen_origin.x, screen_pos.y - screen_origin.y);
glm::vec2 ndc_pos = surface_pos / surface_size * 2.0f - 1.0f;
glm::vec3 world_pos = glm::inverse(transform) * glm::vec4(ndc_pos.x, 0.0f, -ndc_pos.y, 1.0f);
std::vector<TEventLauncher *> launchers = simulation::Events.find_eventlaunchers(glm::vec2(world_pos.x, world_pos.z), 10.0f);
for (auto launcher : launchers) {
command_relay relay;
if (!Global.shiftState && launcher->Event1)
relay.post(user_command::queueevent, (double)simulation::Events.GetEventId(launcher->Event1), 0.0, GLFW_PRESS, 0);
else if (launcher->Event2)
relay.post(user_command::queueevent, (double)simulation::Events.GetEventId(launcher->Event2), 0.0, GLFW_PRESS, 0);
}
WriteLog(std::to_string(world_pos.x) + "," + std::to_string(world_pos.z));
}
}
render_labels(transform, window_origin, surface_size);
}