mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-03-22 15:05:03 +01:00
map improvements
This commit is contained in:
224
widgets/map.cpp
224
widgets/map.cpp
@@ -58,74 +58,12 @@ float ui::map_panel::get_vehicle_rotation()
|
||||
{
|
||||
const TDynamicObject *vehicle = simulation::Train->Dynamic();
|
||||
glm::vec3 front = glm::dvec3(vehicle->VectorFront()) * (vehicle->DirectionGet() > 0 ? 1.0 : -1.0);
|
||||
glm::vec2 f2(front.x, front.z);
|
||||
glm::vec2 north_ptr(0.0f, 1.0f);
|
||||
return glm::atan(f2.y, f2.x) - glm::atan(north_ptr.y, north_ptr.x);
|
||||
return glm::atan(front.z, front.x) - glm::atan(north_ptr.y, north_ptr.x);
|
||||
}
|
||||
|
||||
void ui::map_panel::render_contents()
|
||||
{
|
||||
if (!init_done)
|
||||
return;
|
||||
|
||||
scene::basic_region *Region = simulation::Region;
|
||||
|
||||
float prevzoom = zoom;
|
||||
|
||||
if (ImGui::Button("-"))
|
||||
zoom /= 2;
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("+"))
|
||||
zoom *= 2;
|
||||
ImGui::SameLine();
|
||||
|
||||
float x = zoom / prevzoom;
|
||||
translate *= x;
|
||||
|
||||
glm::mat4 transform;
|
||||
transform[0][0] = -1.0f;
|
||||
|
||||
static int mode = 0;
|
||||
ImGui::RadioButton("manual", &mode, 0); ImGui::SameLine();
|
||||
ImGui::RadioButton("cam", &mode, 1); ImGui::SameLine();
|
||||
ImGui::RadioButton("vehicle", &mode, 2);
|
||||
|
||||
ImVec2 size = ImGui::GetContentRegionAvail();
|
||||
|
||||
float aspectx = size.y / size.x;
|
||||
float aspectz = size.x / size.y;
|
||||
|
||||
if (aspectx > aspectz)
|
||||
transform = glm::scale(transform, glm::vec3(aspectx, 1.0f, 1.0f));
|
||||
else
|
||||
transform = glm::scale(transform, glm::vec3(1.0f, 1.0f, aspectz));
|
||||
|
||||
if (mode == 2 && simulation::Train && simulation::Train->Dynamic())
|
||||
{
|
||||
float rot = get_vehicle_rotation();
|
||||
|
||||
transform = glm::rotate(transform, rot, glm::vec3(0.0f, 1.0f, 0.0f));
|
||||
|
||||
glm::dvec3 vpos = simulation::Train->Dynamic()->GetPosition();
|
||||
translate = glm::vec2(vpos.x, vpos.z) * -zoom;
|
||||
}
|
||||
else if (mode == 1)
|
||||
{
|
||||
float rot;
|
||||
if (FreeFlyModeFlag)
|
||||
rot = glm::pi<float>() - Global.pCamera.Angle.y;
|
||||
else
|
||||
rot = get_vehicle_rotation() - Global.pCamera.Angle.y;
|
||||
|
||||
transform = glm::rotate(transform, rot, glm::vec3(0.0f, 1.0f, 0.0f));
|
||||
|
||||
glm::dvec3 vpos = Global.pCamera.Pos;
|
||||
translate = glm::vec2(vpos.x, vpos.z) * -zoom;
|
||||
}
|
||||
|
||||
transform = glm::translate(transform, glm::vec3(translate.x, 0.0f, translate.y));
|
||||
transform = glm::scale(transform, glm::vec3(zoom));
|
||||
|
||||
void ui::map_panel::render_map_texture(glm::mat4 transform, glm::vec2 surface_size) {
|
||||
cFrustum frustum;
|
||||
frustum.calculate(transform, glm::mat4());
|
||||
|
||||
m_section_handles.clear();
|
||||
@@ -134,10 +72,10 @@ void ui::map_panel::render_contents()
|
||||
{
|
||||
for (int column = 0; column < scene::EU07_REGIONSIDESECTIONCOUNT; column++)
|
||||
{
|
||||
scene::basic_section *s = Region->get_section(row * scene::EU07_REGIONSIDESECTIONCOUNT + column);
|
||||
if (s && frustum.sphere_inside(s->area().center, s->area().radius) > 0.f)
|
||||
scene::basic_section *section = simulation::Region->get_section(row * scene::EU07_REGIONSIDESECTIONCOUNT + column);
|
||||
if (section && frustum.sphere_inside(section->area().center, section->area().radius) > 0.f)
|
||||
{
|
||||
const gfx::geometrybank_handle handle = s->get_map_geometry();
|
||||
const gfx::geometrybank_handle handle = section->get_map_geometry();
|
||||
if (handle != null_handle)
|
||||
m_section_handles.push_back(handle);
|
||||
}
|
||||
@@ -162,46 +100,152 @@ void ui::map_panel::render_contents()
|
||||
|
||||
m_shader->bind();
|
||||
glLineWidth(1.5f);
|
||||
glViewport(0, 0, size.x, size.y);
|
||||
glViewport(0, 0, surface_size.x, surface_size.y);
|
||||
|
||||
GfxRenderer.Draw_Geometry(m_section_handles.begin(), m_section_handles.end());
|
||||
|
||||
if (Global.iMultisampling)
|
||||
m_fb->blit_from(m_msaa_fb.get(), size.x, size.y, GL_COLOR_BUFFER_BIT, GL_COLOR_ATTACHMENT0);
|
||||
m_fb->blit_from(m_msaa_fb.get(), surface_size.x, surface_size.y, GL_COLOR_BUFFER_BIT, GL_COLOR_ATTACHMENT0);
|
||||
|
||||
gl::framebuffer::unbind();
|
||||
m_shader->unbind();
|
||||
}
|
||||
|
||||
ImVec2 origin = ImGui::GetCursorPos();
|
||||
ImGui::ImageButton(reinterpret_cast<void*>(m_tex->id), size, ImVec2(0, size.y / fb_size), ImVec2(size.x / fb_size, 0), 0);
|
||||
if (mode == 0 && ImGui::IsItemHovered() && ImGui::IsMouseDragging())
|
||||
{
|
||||
ImVec2 ivdelta = ImGui::GetMouseDragDelta();
|
||||
ImGui::ResetMouseDragDelta();
|
||||
|
||||
glm::vec2 delta(ivdelta.x, ivdelta.y);
|
||||
delta.x /= size.x;
|
||||
delta.y /= size.y;
|
||||
|
||||
translate -= delta * 2.0f;
|
||||
}
|
||||
|
||||
void ui::map_panel::render_labels(glm::mat4 transform, ImVec2 origin, glm::vec2 surface_size)
|
||||
{
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0.7f, 1.0f, 0.7f, 1.0f));
|
||||
for (TDynamicObject *vehicle : simulation::Vehicles.sequence()) {
|
||||
if (vehicle->Prev())
|
||||
if (vehicle->Prev() || !vehicle->Mechanik)
|
||||
continue;
|
||||
if (vehicle->Mechanik->TrainName().empty())
|
||||
continue;
|
||||
|
||||
glm::vec4 pos = transform * glm::vec4(glm::vec3(vehicle->GetPosition()), 1.0f);
|
||||
if (glm::abs(pos.x) > 1.0f || glm::abs(pos.z) > 1.0f)
|
||||
glm::vec4 ndc_pos = transform * glm::vec4(glm::vec3(vehicle->GetPosition()), 1.0f);
|
||||
if (glm::abs(ndc_pos.x) > 1.0f || glm::abs(ndc_pos.z) > 1.0f)
|
||||
continue;
|
||||
|
||||
glm::vec2 textpos = (glm::vec2(pos.x, -pos.z) / 2.0f + 0.5f) * glm::vec2(size.x, size.y);
|
||||
glm::vec2 gui_pos = (glm::vec2(ndc_pos.x, -ndc_pos.z) / 2.0f + 0.5f) * glm::vec2(surface_size.x, surface_size.y);
|
||||
|
||||
TDynamicObject *veh = vehicle;
|
||||
|
||||
const char *desc = vehicle->Mechanik->TrainName().c_str();
|
||||
ImVec2 textsize = ImGui::CalcTextSize(desc);
|
||||
ImGui::SetCursorPos(ImVec2(origin.x + textpos.x - textsize.x / 2.0f,
|
||||
origin.y + textpos.y - textsize.y / 2.0f));
|
||||
ImGui::SetCursorPos(ImVec2(origin.x + gui_pos.x - textsize.x / 2.0f,
|
||||
origin.y + gui_pos.y - textsize.y / 2.0f));
|
||||
ImGui::TextUnformatted(desc);
|
||||
}
|
||||
ImGui::PopStyleColor();
|
||||
}
|
||||
|
||||
void ui::map_panel::render_contents()
|
||||
{
|
||||
if (!init_done)
|
||||
return;
|
||||
|
||||
float prev_zoom = zoom;
|
||||
|
||||
if (ImGui::Button("-"))
|
||||
zoom /= 2;
|
||||
ImGui::SameLine();
|
||||
|
||||
if (ImGui::Button("+"))
|
||||
zoom *= 2;
|
||||
ImGui::SameLine();
|
||||
|
||||
float x = zoom / prev_zoom;
|
||||
translate *= x;
|
||||
|
||||
glm::mat4 transform;
|
||||
transform[0][0] = -1.0f;
|
||||
|
||||
static enum {
|
||||
MODE_MANUAL = 0,
|
||||
MODE_CAMERA,
|
||||
MODE_VEHICLE
|
||||
} mode = MODE_MANUAL;
|
||||
|
||||
ImGui::RadioButton("manual", (int*)&mode, 0); ImGui::SameLine();
|
||||
ImGui::RadioButton("cam", (int*)&mode, 1); ImGui::SameLine();
|
||||
ImGui::RadioButton("vehicle", (int*)&mode, 2);
|
||||
|
||||
ImVec2 surface_size_im = ImGui::GetContentRegionAvail();
|
||||
glm::vec2 surface_size(surface_size_im.x, surface_size_im.y);
|
||||
|
||||
float aspect = surface_size.y / surface_size.x;
|
||||
|
||||
if (aspect > 1.0f / aspect)
|
||||
transform = glm::scale(transform, glm::vec3(aspect, 1.0f, 1.0f));
|
||||
else
|
||||
transform = glm::scale(transform, glm::vec3(1.0f, 1.0f, 1.0f / aspect));
|
||||
|
||||
if (mode == MODE_VEHICLE && simulation::Train)
|
||||
{
|
||||
float rotation = get_vehicle_rotation();
|
||||
|
||||
transform = glm::rotate(transform, rotation, glm::vec3(0.0f, 1.0f, 0.0f));
|
||||
|
||||
glm::dvec3 position = simulation::Train->Dynamic()->GetPosition();
|
||||
translate = glm::vec2(position.x, position.z) * -zoom;
|
||||
}
|
||||
if (mode == MODE_CAMERA)
|
||||
{
|
||||
float initial_rotation;
|
||||
if (!FreeFlyModeFlag)
|
||||
initial_rotation = get_vehicle_rotation();
|
||||
else
|
||||
initial_rotation = glm::pi<float>();
|
||||
|
||||
float rotation = initial_rotation - Global.pCamera.Angle.y;
|
||||
|
||||
transform = glm::rotate(transform, rotation, glm::vec3(0.0f, 1.0f, 0.0f));
|
||||
|
||||
glm::dvec3 position = Global.pCamera.Pos;
|
||||
translate = glm::vec2(position.x, position.z) * -zoom;
|
||||
}
|
||||
|
||||
transform = glm::translate(transform, glm::vec3(translate.x, 0.0f, translate.y));
|
||||
transform = glm::scale(transform, glm::vec3(zoom));
|
||||
|
||||
render_map_texture(transform, surface_size);
|
||||
|
||||
ImVec2 window_origin = ImGui::GetCursorPos();
|
||||
ImVec2 screen_origin = ImGui::GetCursorScreenPos();
|
||||
ImGui::ImageButton(reinterpret_cast<void*>(m_tex->id), surface_size_im, ImVec2(0, surface_size.y / fb_size), ImVec2(surface_size.x / fb_size, 0), 0);
|
||||
|
||||
if (ImGui::IsItemHovered())
|
||||
{
|
||||
if (mode == 0 && ImGui::IsMouseDragging(0)) {
|
||||
WriteLog("drag");
|
||||
ImVec2 delta_im = ImGui::GetMouseDragDelta();
|
||||
ImGui::ResetMouseDragDelta();
|
||||
|
||||
glm::vec2 delta(delta_im.x, delta_im.y);
|
||||
delta.x /= surface_size.x;
|
||||
delta.y /= surface_size.y;
|
||||
|
||||
translate -= delta * 2.0f;
|
||||
}
|
||||
if (ImGui::IsMouseClicked(1)) {
|
||||
WriteLog("click");
|
||||
ImVec2 screen_pos = ImGui::GetMousePos();
|
||||
glm::vec2 surface_pos(screen_pos.x - screen_origin.x, screen_pos.y - screen_origin.y);
|
||||
glm::vec2 ndc_pos = surface_pos / surface_size * 2.0f - 1.0f;
|
||||
glm::vec3 world_pos = glm::inverse(transform) * glm::vec4(ndc_pos.x, 0.0f, -ndc_pos.y, 1.0f);
|
||||
|
||||
std::vector<TEventLauncher *> launchers = simulation::Events.find_eventlaunchers(glm::vec2(world_pos.x, world_pos.z), 10.0f);
|
||||
|
||||
for (auto launcher : launchers) {
|
||||
command_relay relay;
|
||||
if (!Global.shiftState && launcher->Event1)
|
||||
relay.post(user_command::queueevent, (double)simulation::Events.GetEventId(launcher->Event1), 0.0, GLFW_PRESS, 0);
|
||||
else if (launcher->Event2)
|
||||
relay.post(user_command::queueevent, (double)simulation::Events.GetEventId(launcher->Event2), 0.0, GLFW_PRESS, 0);
|
||||
}
|
||||
|
||||
|
||||
WriteLog(std::to_string(world_pos.x) + "," + std::to_string(world_pos.z));
|
||||
}
|
||||
}
|
||||
|
||||
render_labels(transform, window_origin, surface_size);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user