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restored keyboard controls for events; tweaks to intensity of vehicle spotlights, minor bug fixes
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@@ -170,8 +170,8 @@ class Global
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static double
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pCameraRotation; // kierunek bezwzględny kamery w świecie: 0=północ, 90°=zachód (-azymut)
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static double pCameraRotationDeg; // w stopniach, dla animacji billboard
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static Math3D::vector3 pFreeCameraInit[10]; // pozycje kamery
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static Math3D::vector3 pFreeCameraInitAngle[10];
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static std::vector<Math3D::vector3> FreeCameraInit; // pozycje kamery
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static std::vector<Math3D::vector3> FreeCameraInitAngle;
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static int iWindowWidth;
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static int iWindowHeight;
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static float fDistanceFactor;
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