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https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-07-18 04:19:19 +02:00
restored keyboard controls for events; tweaks to intensity of vehicle spotlights, minor bug fixes
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13
renderer.cpp
13
renderer.cpp
@@ -59,12 +59,13 @@ opengl_renderer::Update_Lights( light_array const &Lights ) {
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renderlight->set_position( scenelight.position );
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renderlight->direction = scenelight.direction;
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renderlight->diffuse[ 0 ] = scenelight.color.x;
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renderlight->diffuse[ 1 ] = scenelight.color.y;
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renderlight->diffuse[ 2 ] = scenelight.color.z;
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renderlight->ambient[ 0 ] = scenelight.color.x * scenelight.intensity;
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renderlight->ambient[ 1 ] = scenelight.color.y * scenelight.intensity;
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renderlight->ambient[ 2 ] = scenelight.color.z * scenelight.intensity;
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auto const luminance = Global::fLuminance; // TODO: adjust this based on location, e.g. for tunnels
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renderlight->diffuse[ 0 ] = std::max( 0.0, scenelight.color.x - luminance );
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renderlight->diffuse[ 1 ] = std::max( 0.0, scenelight.color.y - luminance );
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renderlight->diffuse[ 2 ] = std::max( 0.0, scenelight.color.z - luminance );
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renderlight->ambient[ 0 ] = std::max( 0.0, scenelight.color.x * scenelight.intensity - luminance);
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renderlight->ambient[ 1 ] = std::max( 0.0, scenelight.color.y * scenelight.intensity - luminance );
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renderlight->ambient[ 2 ] = std::max( 0.0, scenelight.color.z * scenelight.intensity - luminance );
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::glLightf( renderlight->id, GL_LINEAR_ATTENUATION, (0.25f * scenelight.count) / std::pow( scenelight.count, 2 ) );
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::glEnable( renderlight->id );
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