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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-18 05:29:18 +02:00
This commit is contained in:
milek7
2018-10-24 12:59:34 +02:00
parent 472255931d
commit 8abe898735
8 changed files with 150 additions and 120 deletions

View File

@@ -288,12 +288,13 @@ drivermouse_input::button( int const Button, int const Action ) {
// left mouse button launches on_click event associated with to the node
if( Button == GLFW_MOUSE_BUTTON_LEFT ) {
if( Action == GLFW_PRESS ) {
auto const *node { GfxRenderer.Update_Pick_Node() };
if( ( node == nullptr )
|| ( typeid( *node ) != typeid( TAnimModel ) ) ) {
return;
}
simulation::Region->on_click( static_cast<TAnimModel const *>( node ) );
GfxRenderer.pick_node([this](scene::basic_node *node)
{
if( ( node == nullptr )
|| ( typeid( *node ) != typeid( TAnimModel ) ) )
return;
simulation::Region->on_click( static_cast<TAnimModel const *>( node ) );
});
}
}
// right button controls panning
@@ -333,67 +334,71 @@ drivermouse_input::button( int const Button, int const Action ) {
}
else {
// if not release then it's press
auto const lookup = m_buttonbindings.find( simulation::Train->GetLabel( GfxRenderer.Update_Pick_Control() ) );
if( lookup != m_buttonbindings.end() ) {
// if the recognized element under the cursor has a command associated with the pressed button, notify the recipient
mousecommand = (
Button == GLFW_MOUSE_BUTTON_LEFT ?
lookup->second.left :
lookup->second.right
);
if( mousecommand == user_command::none ) { return; }
// check manually for commands which have 'fast' variants launched with shift modifier
if( Global.shiftState ) {
switch( mousecommand ) {
case user_command::mastercontrollerincrease: { mousecommand = user_command::mastercontrollerincreasefast; break; }
case user_command::mastercontrollerdecrease: { mousecommand = user_command::mastercontrollerdecreasefast; break; }
case user_command::secondcontrollerincrease: { mousecommand = user_command::secondcontrollerincreasefast; break; }
case user_command::secondcontrollerdecrease: { mousecommand = user_command::secondcontrollerdecreasefast; break; }
case user_command::independentbrakeincrease: { mousecommand = user_command::independentbrakeincreasefast; break; }
case user_command::independentbrakedecrease: { mousecommand = user_command::independentbrakedecreasefast; break; }
default: { break; }
}
}
switch( mousecommand ) {
case user_command::mastercontrollerincrease:
case user_command::mastercontrollerdecrease:
case user_command::secondcontrollerincrease:
case user_command::secondcontrollerdecrease:
case user_command::trainbrakeincrease:
case user_command::trainbrakedecrease:
case user_command::independentbrakeincrease:
case user_command::independentbrakedecrease: {
// these commands trigger varying repeat rate mode,
// which scales the rate based on the distance of the cursor from its point when the command was first issued
m_varyingpollrateorigin = m_cursorposition;
m_varyingpollrate = true;
break;
GfxRenderer.pick_control([this, Button, Action, &mousecommand](TSubModel const *control)
{
auto const lookup = m_buttonbindings.find( simulation::Train->GetLabel( control ) );
if( lookup != m_buttonbindings.end() ) {
// if the recognized element under the cursor has a command associated with the pressed button, notify the recipient
mousecommand = (
Button == GLFW_MOUSE_BUTTON_LEFT ?
lookup->second.left :
lookup->second.right
);
if( mousecommand == user_command::none ) { return; }
// check manually for commands which have 'fast' variants launched with shift modifier
if( Global.shiftState ) {
switch( mousecommand ) {
case user_command::mastercontrollerincrease: { mousecommand = user_command::mastercontrollerincreasefast; break; }
case user_command::mastercontrollerdecrease: { mousecommand = user_command::mastercontrollerdecreasefast; break; }
case user_command::secondcontrollerincrease: { mousecommand = user_command::secondcontrollerincreasefast; break; }
case user_command::secondcontrollerdecrease: { mousecommand = user_command::secondcontrollerdecreasefast; break; }
case user_command::independentbrakeincrease: { mousecommand = user_command::independentbrakeincreasefast; break; }
case user_command::independentbrakedecrease: { mousecommand = user_command::independentbrakedecreasefast; break; }
default: { break; }
}
}
case user_command::mastercontrollerset:
case user_command::secondcontrollerset:
case user_command::trainbrakeset:
case user_command::independentbrakeset: {
m_slider.bind( mousecommand );
mousecommand = user_command::none;
return;
switch( mousecommand ) {
case user_command::mastercontrollerincrease:
case user_command::mastercontrollerdecrease:
case user_command::secondcontrollerincrease:
case user_command::secondcontrollerdecrease:
case user_command::trainbrakeincrease:
case user_command::trainbrakedecrease:
case user_command::independentbrakeincrease:
case user_command::independentbrakedecrease: {
// these commands trigger varying repeat rate mode,
// which scales the rate based on the distance of the cursor from its point when the command was first issued
m_varyingpollrateorigin = m_cursorposition;
m_varyingpollrate = true;
break;
}
case user_command::mastercontrollerset:
case user_command::secondcontrollerset:
case user_command::trainbrakeset:
case user_command::independentbrakeset: {
m_slider.bind( mousecommand );
mousecommand = user_command::none;
return;
}
default: {
break;
}
}
default: {
break;
// NOTE: basic keyboard controls don't have any parameters
// NOTE: as we haven't yet implemented either item id system or multiplayer, the 'local' controlled vehicle and entity have temporary ids of 0
// TODO: pass correct entity id once the missing systems are in place
m_relay.post( mousecommand, 0, 0, Action, 0 );
m_updateaccumulator = -0.25; // prevent potential command repeat right after issuing one
}
else {
// if we don't have any recognized element under the cursor and the right button was pressed, enter view panning mode
if( Button == GLFW_MOUSE_BUTTON_RIGHT ) {
m_pickmodepanning = true;
}
}
// NOTE: basic keyboard controls don't have any parameters
// NOTE: as we haven't yet implemented either item id system or multiplayer, the 'local' controlled vehicle and entity have temporary ids of 0
// TODO: pass correct entity id once the missing systems are in place
m_relay.post( mousecommand, 0, 0, Action, 0 );
m_updateaccumulator = -0.25; // prevent potential command repeat right after issuing one
}
else {
// if we don't have any recognized element under the cursor and the right button was pressed, enter view panning mode
if( Button == GLFW_MOUSE_BUTTON_RIGHT ) {
m_pickmodepanning = true;
}
}
});
}
}
}